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picture1_Soccer Powerpoint Template 80525 | Nabs Item Download 2022-09-07 21-13-02


 150x       Filetype PPT       File size 0.52 MB       Source: tralvex.com


File: Soccer Powerpoint Template 80525 | Nabs Item Download 2022-09-07 21-13-02
agenda agenda introduction and challenges architecture of robocup soccer simulator format and regulations of the game team coordination and agent architectures brief demonstration question and answer introduction introduction the robocup ...

icon picture PPT Filetype Power Point PPT | Posted on 07 Sep 2022 | 3 years ago
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       Agenda
       Agenda
       • Introduction and Challenges.
       • Architecture of RoboCup Soccer Simulator.
       • Format and Regulations of the Game.
       • Team Coordination and Agent Architectures.
       • Brief Demonstration.
       • Question and Answer.
       
                
       Introduction
       Introduction
       • The RoboCup Competition pits robots (real 
         and virtual) against each other in a simulated 
         soccer tournament.
       • The aim of the RoboCup competition is to 
         foster an interdisciplinary approach to 
         robotics and agent-based AI by presenting a 
         domain that requires large-scale coorperation 
         and coordination in a dynamic, noisy, 
         complex environment.
        
                 
       Challenges
       Challenges
       • The environment is highly dynamic.
       • The perception of each player is locally 
         limited.
       • The role of each player can be different.
       • Communication among players is limited, 
         therefore each agent is required to. 
         behave very flexibly and autonomously.
       
                
      Two Approaches to 
      Two Approaches to 
      Building a Soccer Team
      Building a Soccer Team
      • Using Genetic Programming to learn 
        individual and team behaviours.
      • Using High-level Concepts such as 
        Roles, Responsibilities and 
        Strategies.
       
              
      A. Using Genetic 
      A. Using Genetic 
      Programming to Learn 
      Programming to Learn 
      Individual and Team 
      Individual and Team 
      Behaviours [Farris et al, 
      Behaviours [Farris et al, 
      97]
      97]
      • Problem with reactive, behaviour-
        based approach to coordinating the 
        soccer team.
      • Learn good behaviours and 
        coordination on their own.
      • Other Learning strategies such as 
        neural and decision trees.
       
              
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...Agenda introduction and challenges architecture of robocup soccer simulator format regulations the game team coordination agent architectures brief demonstration question answer competition pits robots real virtual against each other in a simulated tournament aim is to foster an interdisciplinary approach robotics based ai by presenting domain that requires large scale coorperation dynamic noisy complex environment highly perception player locally limited role can be different communication among players therefore required behave very flexibly autonomously two approaches building using genetic programming learn individual behaviours high level concepts such as roles responsibilities strategies problem with reactive behaviour coordinating good on their own learning neural decision trees...

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