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picture1_Monopoly Pdf 122477 | S Jep 0902364 Abstract


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File: Monopoly Pdf 122477 | S Jep 0902364 Abstract
effectiveness of monopoly board game in improving japanese language vocabulary experimental research toward high schooll student grade xi in pangalengan 1 senior high school annisa dwi oktaviani widasaputra 0902364 abstract ...

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                    “EFFECTIVENESS OF MONOPOLY BOARD GAME IN IMPROVING 
                              JAPANESE LANGUAGE VOCABULARY” 
                    EXPERIMENTAL RESEARCH TOWARD HIGH SCHOOLL STUDENT 
                        GRADE XI IN PANGALENGAN 1 SENIOR HIGH SCHOOL  
                  
                                                   Annisa Dwi Oktaviani Widasaputra 
                                                                      0902364 
                  
                                          ABSTRACT 
                       Vocabulary is a collection of words that belong to a language which is 
                 used  to  arrange  sentence.  Vocabulary  has  an  important  role  in  the  process  of 
                 language learning, especially for Japanese language learning.  In the process of 
                 language learning at schools, the students still has difficulties to learn Japanese 
                 vocabulary.    As  a  solution,  author  gives  monopoly  board  game  as  a  learning 
                 media to improve student’s ability to remember Japanese vocabulary. the purpose 
                 of  this  research  is  to;  1)  to  find  out  about  the  student’s  japanese  vocabulary 
                 learning outcomes before using monopoly board game. 2 to find out about the 
                 student’s  japanese  vocabulary  learning  outcomes  after  using  monopoly  board 
                 game.  3)  to  find  out  about  any  significant  difference  in  Japanese  vocabulary 
                 learning before and after using monopoly board game . 4) to find out student’s 
                 response about monopoly board game in Japanese vocabulary learning. 
                       the method used in this research is quasi experiment. Population of this 
                 research are the students of Pangalengan 1 senior high school grade XI. Sample of 
                 this  research  are  20  students  of  pangalengan  1  senior  high  school  grade  XI.  
                 Instrument used is a test and questionnaire. From the data analysis, it is known 
                 that;  1)  average  score  or  mean  of  student’s  vocabulary  before  the  treatment 
                 (pretest) is 67,8 and mean of student’s vocabulary after the treatment (posttest) is 
                 97,25.  2) after the data calculation is it know that t-count>t table. 11,01>2,09 for 
                 significance degree of 5% and 11,1>2.86 for significance degree of 1% which is 
                 means that the hypothesys of this research (Hk) is accepted. In summary, the 
                 significant difference is found between pretest and posttest which is means that 
                 the used of monopoly board game as the learning media is effective to improve 
                 students ability to remember Japanese vocabulary. 
                  
                 Keyword: Game, Monopoly board, vocabulary 
                  
                  
                 Annisa Dwi Oktaviani Widasaputra, 2013 
                 EFEKTIVITAS PENGGUNAAN PAPAN MONOPOLI DALAM MENINGKATKAN PENGUASAAN KOSAKATA 
                 BAHASA JEPANG 
                 Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu 
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...Effectiveness of monopoly board game in improving japanese language vocabulary experimental research toward high schooll student grade xi pangalengan senior school annisa dwi oktaviani widasaputra abstract is a collection words that belong to which used arrange sentence has an important role the process learning especially for at schools students still difficulties learn as solution author gives media improve s ability remember purpose this find out about outcomes before using after any significant difference and response method quasi experiment population are sample instrument test questionnaire from data analysis it known average score or mean treatment pretest posttest calculation know t count table significance degree means hypothesys hk accepted summary found between effective keyword efektivitas penggunaan papan monopoli dalam meningkatkan penguasaan kosakata bahasa jepang universitas pendidikan indonesia repository upi edu perpustakaan...

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