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Continue What are the rules for monopoly junior Players 2 to 4 Age range 5 to 8 Playing time < 30 min Random chance High Skill(s) required Dice rolling counting Monopoly Junior is a simplified version of the board game Monopoly, aimed at young children. It has a smaller, rectangular board and instead of being based on street names it is based on a Funfair, to make it more child-friendly. Board Monopoly Junior game board layout (2001) Uncle Pennybag's Loose Change Chance Video Arcade $3 Haunted House $3 Chance Blue Line Railway (Roll Again) Helicopter Ride $4 Pony Ride $4 Pay Two Dollars To See The Water Show Chance Pay $3 To Take The Tram To The Cafe Mini Golf $3 Dodgems $4 Water Slide $3 Big Wheel $4 Green Line Railway (Roll Again) Red Line Railway (Roll Again) Paddle Boats $2 Loop The Loop $5 Merry-Go-Round $2 Roller Coaster $5 Cafe/Just Waiting Chance Pay Two Dollars To See The Fireworks Magic Show $2 Puppet Show $2 Yellow Line Railway (Roll Again) Chance Candy Floss $1 Balloon Stand $1 Chance Go (collect two dollars pocket money) (In the Canadian version, "Cafe" is "Lunch" and "Uncle Pennybags" is "Mr. Monopoly".) New board Monopoly Junior game board layout (2015) Free Parking Video Game Arcade $3 Movie Theater $3 Chance Toy Store $3 Pet Store $3 Go to Jail Swimming Pool $3 Bowling Alley $4 Skate Park $3 The Zoo $4 Chance Chance Library $2 Park Place $5 Museum $2 Broadwalk $5 Jail/Just Visiting Ice Cream Parlor $2 Candy Store $2 Chance Pizza House $1 Burger Joint $1 Go (collect $2 salary as you pass) On their turn, a player rolls the die or spins the spinner (depending on the version) and moves that number of spaces clockwise around the board. The player then acts depending on the space on which they have landed: An Amusement without a Ticket Booth The player pays the bank the amount shown on the space and places one of their colored ticket booths on the space. An Amusement with a Ticket Booth The player must pay the owner of the ticket booth the amount shown on the space. If the owner also owns the other Amusement of the same color, the player must pay double the amount shown on the space. You cannot buy another players booth if it's already owned. A Railway The player must roll the die or spin the spinner again and move the number of spaces shown. Fireworks or Water Show The player must pay $2 and put the money on the space marked "Rich Uncle Pennybags's Loose Change" Café / Lunch / Restrooms If the player lands here by roll of the die or spin of the spinner, they are "Just Waiting" and they simply move off the space on their next turn. Go to the Café (Restrooms) The player puts $3 on "Mr. Monopoly's Loose Change" and moves their playing piece to the café or restrooms, but the player cannot pass GO or collect $2 after the game continues from the café or restrooms on their next turn. Mr. Monopoly's Loose Change / Rich Uncle Pennybags's Loose Change If there is any money in this space, the player keeps it for themselves. GO The player collects $2 every time they land on or pass GO. Chance The player picks up the top CHANCE card, follows its instructions, then returns it to the bottom of the pile. Go to... or Take a ride... The player moves their piece to the space indicated and collects $2 if they pass GO unless otherwise instructed. The player can not place a ticket booth on the space if unoccupied. Free Ticket Booth If an Amusement of the color on the card is unowned, the player must place one of their ticket booths on that space: they now own that Amusement. If one space is owned, a player may elect to either replace this ticket booth with their own ticket booth or place their ticket booth on the unoccupied space. If both Amusements are owned by different players, the player must replace one of the ticket booths with one of their own. If both Amusements are owned by the same player, the player cannot replace a ticket booth; they must discard this CHONCE card and draw a new one. Winning the game When one player runs out of money the game ends. All other players total their money and the player with the most money wins. Differences between Monopoly and Monopoly Junior Monopoly Monopoly Junior Players start with $1,500 ($1x5, $5x5, $10x5, $20x6, $50x2, $100x2 and $500x2) Players start with $35 The board is made up of 40 spaces. The board is made up of 32 spaces. Players roll 2 six-sided dice for each turn. Players may roll again when rolling doubles, but must go to Jail if doubles are rolled three times in a row. Players roll 1 six-sided die for each turn. Players may roll again when landing on 1 of 4 railways. Players collect $200 when passing or landing on GO. Players collect $2 when passing or landing on GO. Buying properties is optional. Buying Amusements is compulsory. Properties can be improved with houses and hotels. Amusements cannot be improved. Color groups have 2 or 3 properties. Color groups have 2 Amusements. Denominations of money are $1 (white), $5 (pink), $10 (yellow), $20 (green), $50 (blue), $100 (beige), and $500 (orange) notes. The only denomination is $1 (white). Ownership of property marked by Title Deed. Ownership of Amusement marked by Ticket Booth. The player has to go to Jail. The player has to go to the Cafe/Lunch/Restrooms, which he or she has to pay for. If the player "lands" on Jail, they are "Just Visiting". If the player "lands" on the Cafe/Lunch/Restrooms, they are "Just Waiting". The player has to throw doubles on one of their next three rolls to get out of Jail, use a "Get Out of Jail Free" card, or pay a fine of $50 (which must be paid if doubles are not thrown by the third roll). The player can go further the next turn without paying. Cards are Chance and Community Chest. All cards are Chance cards. Game ends when one player makes the other players go bankrupt. Game ends when first player runs out of money. Extra money can be borrowed by mortgaging properties. It is not possible to borrow money in any way. Free Parking jackpot is optional house rule Rich Uncle Pennybag's Loose Change is an official part of the game Versions In addition to the standard Monopoly Junior, several variations have been released. Among them: Travel Edition (1994) Deep Sea Adventure (2000) Dig 'N Dinos (2001) Toy Story (2001) Disney Princess (2004) Shrek 2 (2004) Lemonade (2005) Disney Channel (2007) Trek Alaska Despicable Me 2 (2013) - this version omits the Railway spaces and uses a spinner similar to the "pod" in the Despicable Me 2 Battle Pods game in place of a die, as well as figures shared between the two games and the Despicable Me 2 edition of Operation. COMMENTS Board game This article relies largely or entirely on a single source. Relevant discussion may be found on the talk page. Please help improve this article by introducing citations to additional sources.Find sources: "Monopoly Junior" – news · newspapers · books · scholar · JSTOR (March 2019) Monopoly JuniorPublished byParker BrothersWaddingtonsPlayers2 to 4Setup time< 5 minutesPlaying time< 30 minRandom chanceHighAge range5 to 8Skills requiredDice rolling counting Monopoly Junior is a simplified version of the board game Monopoly, designed for young children, which was originally released in 1990.[1] It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements (a zoo, a video game arcade, a pizzeria, etc.) to make the game more child-friendly.There are many different models of the game History Parker Brothers began producing Monopoly Junior in 1990, explicitly marketed for players aged five to eight, with a simplified board and game play as compared to the standard Monopoly game. The Monopoly Junior board was based on a fair's midway, and featured 16 "amusements" rather than 28 properties. Players chose a car token in one of four colors (red roller coaster car, blue bumper car, green flume and yellow carousel horse), and used corresponding colored "ticket booths" (hotel pieces from the standard Monopoly game) to denote ownership of the amusements in lieu of title deeds. The game play mechanics are the same as the standard game: players roll a die (a single die, rather than two dice) and move their token clockwise around the board the number of spaces corresponding to the rolled die. When players land on a vacant amusement they must purchase the amusement for the price shown on the board; the player cannot decline to buy the amusement, and there is no auction. However, as in the standard game, if players have enough money to buy, but not the exact amount, the banker (who also plays) can make change. Amusements cannot be improved with houses or hotels as in the standard Monopoly game. When a player lands on an amusement owned by an opponent they must pay their opponent the value of the amusement marked on the board. If a player lands on one of a pair of amusements of the same color owned by the same player they must pay their opponent double the value of the amusement they landed on. Play continues until one of the players is bankrupted; the player with the most cash on hand wins. In 2013, the game was revised with the board now based on a simplified version of a city rather than a midway. The player tokens were replaced with a green car, blue ship, orange cat and black dog. The ticket booths were replaced with "sold signs", cardboard pieces featuring cartoon caricatures of the player tokens. The $1, $2, $3, $4 and $5 notes were replaced with single-denomination "Monopoly money" notes, and the prices on the board were denoted with a Monopoly money currency glyph (an uppercase 'M' with two horizontal crossbars) instead of dollars or pounds. The board became more reminiscent of the standard Monopoly board, replacing the "Rest Rooms" (or "Café", depending on the version of the board) with "Jail" and "Uncle Pennybag's Loose Change" with "Free Parking". The four Railroad spaces, the Fireworks space, the Water Show and two Chance spaces were also eliminated, reducing the board size from 32 spaces to 24. Board Standard (North American Edition) Monopoly Junior board layout as of 2013 Free ParkingVideo Game Arcade¤3Cinema¤3ChanceToy Store¤3Pet Store¤3Go to JailSwimming Pool¤2MONOPOLY JuniorBowling Alley¤4Skate Park¤2Zoo¤4ChanceChanceLibrary¤2Park Place¤5Museum¤2Boardwalk¤5 Jail/Just VisitingIce Cream Parlor¤2Candy Store¤2ChancePizza House¤1Burger Joint¤1Collect $2 salary as you passGO Note: the monetary amounts on the board are actually denoted with a "Monopoly money" glyph, an uppercase M with double crossbars. The "¤" glyph is used here in lieu for typographical reasons. Some space names on the British version of the board have different names, similar to the UK version of the original Monopoly board: "Park Lane" instead of "Park Place", and "Mayfair" instead of "Boardwalk", etc. Monopoly Junior board layout (1990) Uncle Pennybag's Loose ChangeChanceVideo Arcade$3Haunted House$3ChanceBlue Line Railroad (Roll Again)Helicopter Ride$4Pony Ride$4Pay $2 to see the water showChancePay $3 To Take The Tramway To The Rest RoomsMiniature Golf$3MONOPOLY JuniorBumper Cars$4Water Slide$3Ferris Wheel$4Green Line Railroad (Roll Again)Red Line Railroad (Roll Again)Paddle Boats$2Loop The Loop$5Merry-Go-Round$2Roller Coaster$5 Rest RoomsChancePay $2 to see the fireworksMagic Show$2Puppet Show$2Yellow Line Railroad (Roll Again)ChanceCotton Candy$1Balloon Stand$1ChanceCollect $2 allowance as you passGO Several of the space names are changed to British English terms on the British version of the board: "Candy Floss" instead of "Cotton Candy", "Water Chute" instead of "Water Slide", "Dodgems" instead of "Bumper Cars", "Big Wheel" instead of "Ferris Wheel" and "railways" instead of "railroads". Depending on the version of the board the Rest Rooms may be alternatively called the Café, and Uncle Pennybags may be alternatively called Mr. Monopoly. Rules Source: Monopoly Junior (2013) official rules Players take turns in order, with the initial player determined by age before the game: the youngest player goes first. Players are dealt an initial amount Monopoly money depending on the total number of players playing: 20 in a two-player game, 18 in a three-player game or 16 in a four-player game. A typical turn begins with the rolling of the die and the player advancing their token clockwise around the board the corresponding number of spaces. When the player lands on an unowned space they must purchase the space from the bank for the amount indicated on the board, and places a sold sign on the coloured band at the top of the space to denote ownership. If a player lands on a space owned by an opponent the player pays the opponent rent in the amount written on the board. If the opponent owns both properties of the same colour the rent is doubled. You may sell properties for extra money or if you don't have enough money to pay the other players. A player who lands on or passes the GO space collects 2 Monopoly money from the bank. Players who land on a Chance space must take the top Chance card from the draw pile and follow the instructions. No reward or penalty is given for landing on Free Parking or Just Visiting. Players who land on Go To Jail must move their token to Jail (without passing GO nor collecting 2 Monopoly money). To get out of Jail the player may use a Get Out of Jail Free card or pay 1 Monopoly money to the bank at the start of their next turn. The game is over when a player is bankrupted by not having enough money to pay rent, buy a property or pay a fee on a Chance card. The remaining player with the most money wins. In the event of a tie the player with the most properties wins. 1990 original rules Source: Monopoly Junior (1990) official rules The rules of the original Monopoly Junior game are very similar to the modern rules. Players are dealt $31 at the beginning of the game: five $1 notes, four $2, three $3, one $4 and one $5. Players take turns in order, with the initial player determined by chance before the game: players roll the die, and the highest roller goes first. A typical turn begins with the rolling of the die and the player advancing their token clockwise around the board the corresponding number of spaces. When the player lands on a vacant amusement they must purchase the amusement from the bank for the amount indicated on the board, and places a ticket booth token on the colored band at the top of the space to denote ownership. If a player lands on an amusement owned by an opponent the player pays the opponent rent in the amount written on the board. If the opponent owns both amusements of the same color the rent is doubled! A player who lands on or passes the GO space collects $2 from the bank. Players who land on a Chance space must take the top Chance card from the draw pile and follow the instructions. Chance cards indicating a Free Ticket Booth allow the player to claim a vacant amusement of the color indicated on the card for free, or to remove the ticket booth from an amusement (of the indicated color) owned by another player, unless both amusements of that color are owned by one player; in which case, the player who drew the Chance card must discard it and draw another. No reward or penalty is given for landing on the Rest Rooms, as they are "Just Waiting". Players who land on "Pay $3 Take the Tramway to the Rest Rooms" must pay $3 and place it on Mr. Monopoly's Loose Change and move their token to the Rest Rooms (without passing GO or collecting $2). On their next turn they may roll the die and move their token as usual. Players who land on the Fireworks or Water Show must place $2 on Mr. Monopoly's Loose Change. A player who lands on Mr. Monopoly's Loose Change is rewarded with any money on the space. Players who land on any of the Railroads must roll the die again and move their token. The game is over when a player is bankrupted by not having enough money to pay rent, buy an amusement or pay a fee. All remaining players count their money, and the player with the most money wins. 2006 rules changes Source: Monopoly Junior (2006) official rules There are no Uncle Pennybag's Loose Change or Restroom spots. Uncle Pennybag's Loose Change is now called Mr. Monopoly's Loose Change. Restroom spots are replaced with Lunch spots. Players who land on 'Go To Lunch' pay $3 to the bank, then move the pawn directly to Lunch without passing 'GO' or collecting $2. Differences between Monopoly and Monopoly Junior Monopoly Monopoly Junior Players start with $1,500 ($1×5, $5×1, $10×2, $20×1, $50×1, $100×4 and $500×2) Players start with $16–20 ($31 in the original game; $1×5, $2×4, $3×3, $4×1 and $5×1) The board is made up of 40 spaces. The board is made up of 24 spaces (32 on the original board). Players roll 2 six-sided dice for each turn. Players may roll again when rolling doubles, but must go to Jail if doubles are rolled three times in a row. Players roll 1 six-sided die for each turn. (Players must roll again when landing on a Railroad space on the original board.) Players collect $200 when passing or landing on GO. Players collect $2 when passing or landing on GO. Buying properties is optional. If a player declines to buy a property for its asking price the property is auctioned. Buying properties (or amusements) is compulsory. There is no auction. Properties can be improved with houses and hotels. Properties (or amusements) cannot be improved. Color groups have two or three properties. Color groups have two properties (or amusements). Denominations of money are $1 (white), $5 (pink), $10 (yellow), $20 (green), $50 (blue), $100 (beige), and $500 (orange) notes. The only denomination is 1 Monopoly money (white). (The original game featured denominations of $1 (white), $2 (yellow), $3 (blue), $4 (green) and $5 (pink) notes.) Ownership of properties is marked by Title Deed. Ownership of properties is marked by a sold sign placed on the board. (In the original game ownership of amusements is marked by a ticket booth.) When the player lands on Go To Jail they must go straight to Jail. In the original game when the player must take the tramway to the Rest Rooms they must go straight to the Rest Rooms and pay $3. To get out of Jail the player must throw doubles on one of their next three turns, use a Get Out of Jail Free card, or pay a fine of $50 (which must be paid if doubles are not thrown by the third turn). To get out of Jail the player must use a Get Out of Jail Free card or pay a fine of $1 on their next turn. (In the original game the player is free to leave the Rest Rooms on their next turn.) There are Chance and Community Chest cards. All cards are Chance cards. The game ends when one player forces all other players to go bankrupt. The game ends when one player is bankrupted. The winner is the remaining player with the most cash on hand. Extra money can be borrowed by mortgaging properties. It is not possible to borrow money in any way. Free Parking jackpot is a common house rule, but not official. In the original game Uncle Pennybag's Loose Change is an official rule. Versions In addition to the standard Monopoly Junior, several variations have been released.[2] Among them: Travel Edition (1994) Deep Sea Adventure (2000) Dig 'N Dinos (2001) Toy Story (2001) Disney Princess (2004) Shrek 2 (2004) Lemonade (2005) Disney Channel (2007) Trek Alaska Despicable Me 2 (2013) - this version omits the Railway spaces and uses a spinner similar to the "pod" in the Despicable Me 2 Battle Pods game in place of a die, as well as figures shared between the two games and the Despicable Me 2 edition of Operation. Finding Dory (2016) Peppa Pig (2020) - Two version exist, one displaying the animal characters as the property spaces and another showing locations in Peppa's world. References ^ Tanya Lee Stone (2018-07-17). Pass Go and Collect $200: The Real Story of How Monopoly Was Invented. Henry Holt and Company (BYR). p. 17. ISBN 978-1-250-21392-1. ^ "Monopoly Junior at BoardGameGeek". Retrieved 2009-02-27. 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