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File: Monopoly Rules Pdf 122390 | Najela
continue what are the rules for monopoly junior players 2 to 4 age range 5 to 8 playing time 30 min random chance high skill s required dice rolling counting ...

icon picture PDF Filetype PDF | Posted on 09 Oct 2022 | 3 years ago
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                                                                      What	are	the	rules	for	monopoly	junior
  Players	2	to	4	Age	range	5	to	8	Playing	time	<	30	min	Random	chance	High	Skill(s)	required	Dice	rolling	counting	Monopoly	Junior	is	a	simplified	version	of	the	board	game	Monopoly,	aimed	at	young	children.	It	has	a	smaller,	rectangular	board	and	instead	of	being	based	on	street	names	it	is	based	on	a	Funfair,	to	make	it	more	child-friendly.	Board
  Monopoly	Junior	game	board	layout	(2001)	Uncle	Pennybag's	Loose	Change	Chance	Video	Arcade	$3	Haunted	House	$3	Chance	Blue	Line	Railway	(Roll	Again)	Helicopter	Ride	$4	Pony	Ride	$4	Pay	Two	Dollars	To	See	The	Water	Show	Chance	Pay	$3	To	Take	The	Tram	To	The	Cafe	Mini	Golf	$3	Dodgems	$4	Water	Slide	$3	Big	Wheel	$4	Green	Line
  Railway	(Roll	Again)	Red	Line	Railway	(Roll	Again)	Paddle	Boats	$2	Loop	The	Loop	$5	Merry-Go-Round	$2	Roller	Coaster	$5	Cafe/Just	Waiting	Chance	Pay	Two	Dollars	To	See	The	Fireworks	Magic	Show	$2	Puppet	Show	$2	Yellow	Line	Railway	(Roll	Again)	Chance	Candy	Floss	$1	Balloon	Stand	$1	Chance	Go	(collect	two	dollars	pocket	money)	(In	the
  Canadian	version,	"Cafe"	is	"Lunch"	and	"Uncle	Pennybags"	is	"Mr.	Monopoly".)	New	board	Monopoly	Junior	game	board	layout	(2015)	Free	Parking	Video	Game	Arcade	$3	Movie	Theater	$3	Chance	Toy	Store	$3	Pet	Store	$3	Go	to	Jail	Swimming	Pool	$3	Bowling	Alley	$4	Skate	Park	$3	The	Zoo	$4	Chance	Chance	Library	$2	Park	Place	$5	Museum	$2
  Broadwalk	$5	Jail/Just	Visiting	Ice	Cream	Parlor	$2	Candy	Store	$2	Chance	Pizza	House	$1	Burger	Joint	$1	Go	(collect	$2	salary	as	you	pass)	On	their	turn,	a	player	rolls	the	die	or	spins	the	spinner	(depending	on	the	version)	and	moves	that	number	of	spaces	clockwise	around	the	board.	The	player	then	acts	depending	on	the	space	on	which	they
  have	landed:	An	Amusement	without	a	Ticket	Booth	The	player	pays	the	bank	the	amount	shown	on	the	space	and	places	one	of	their	colored	ticket	booths	on	the	space.	An	Amusement	with	a	Ticket	Booth	The	player	must	pay	the	owner	of	the	ticket	booth	the	amount	shown	on	the	space.	If	the	owner	also	owns	the	other	Amusement	of	the	same	color,
  the	player	must	pay	double	the	amount	shown	on	the	space.	You	cannot	buy	another	players	booth	if	it's	already	owned.	A	Railway	The	player	must	roll	the	die	or	spin	the	spinner	again	and	move	the	number	of	spaces	shown.	Fireworks	or	Water	Show	The	player	must	pay	$2	and	put	the	money	on	the	space	marked	"Rich	Uncle	Pennybags's	Loose
  Change"	Café	/	Lunch	/	Restrooms	If	the	player	lands	here	by	roll	of	the	die	or	spin	of	the	spinner,	they	are	"Just	Waiting"	and	they	simply	move	off	the	space	on	their	next	turn.	Go	to	the	Café	(Restrooms)	The	player	puts	$3	on	"Mr.	Monopoly's	Loose	Change"	and	moves	their	playing	piece	to	the	café	or	restrooms,	but	the	player	cannot	pass	GO	or
  collect	$2	after	the	game	continues	from	the	café	or	restrooms	on	their	next	turn.	Mr.	Monopoly's	Loose	Change	/	Rich	Uncle	Pennybags's	Loose	Change	If	there	is	any	money	in	this	space,	the	player	keeps	it	for	themselves.	GO	The	player	collects	$2	every	time	they	land	on	or	pass	GO.	Chance	The	player	picks	up	the	top	CHANCE	card,	follows	its
  instructions,	then	returns	it	to	the	bottom	of	the	pile.	Go	to...	or	Take	a	ride...	The	player	moves	their	piece	to	the	space	indicated	and	collects	$2	if	they	pass	GO	unless	otherwise	instructed.	The	player	can	not	place	a	ticket	booth	on	the	space	if	unoccupied.	Free	Ticket	Booth	If	an	Amusement	of	the	color	on	the	card	is	unowned,	the	player	must	place
  one	of	their	ticket	booths	on	that	space:	they	now	own	that	Amusement.	If	one	space	is	owned,	a	player	may	elect	to	either	replace	this	ticket	booth	with	their	own	ticket	booth	or	place	their	ticket	booth	on	the	unoccupied	space.	If	both	Amusements	are	owned	by	different	players,	the	player	must	replace	one	of	the	ticket	booths	with	one	of	their	own.
  If	both	Amusements	are	owned	by	the	same	player,	the	player	cannot	replace	a	ticket	booth;	they	must	discard	this	CHONCE	card	and	draw	a	new	one.	Winning	the	game	When	one	player	runs	out	of	money	the	game	ends.	All	other	players	total	their	money	and	the	player	with	the	most	money	wins.	Differences	between	Monopoly	and	Monopoly
  Junior	Monopoly	Monopoly	Junior	Players	start	with	$1,500	($1x5,	$5x5,	$10x5,	$20x6,	$50x2,	$100x2	and	$500x2)	Players	start	with	$35	The	board	is	made	up	of	40	spaces.	The	board	is	made	up	of	32	spaces.	Players	roll	2	six-sided	dice	for	each	turn.	Players	may	roll	again	when	rolling	doubles,	but	must	go	to	Jail	if	doubles	are	rolled	three	times	in
  a	row.	Players	roll	1	six-sided	die	for	each	turn.	Players	may	roll	again	when	landing	on	1	of	4	railways.	Players	collect	$200	when	passing	or	landing	on	GO.	Players	collect	$2	when	passing	or	landing	on	GO.	Buying	properties	is	optional.	Buying	Amusements	is	compulsory.	Properties	can	be	improved	with	houses	and	hotels.	Amusements	cannot	be
  improved.	Color	groups	have	2	or	3	properties.	Color	groups	have	2	Amusements.	Denominations	of	money	are	$1	(white),	$5	(pink),	$10	(yellow),	$20	(green),	$50	(blue),	$100	(beige),	and	$500	(orange)	notes.	The	only	denomination	is	$1	(white).	Ownership	of	property	marked	by	Title	Deed.	Ownership	of	Amusement	marked	by	Ticket	Booth.	The
  player	has	to	go	to	Jail.	The	player	has	to	go	to	the	Cafe/Lunch/Restrooms,	which	he	or	she	has	to	pay	for.	If	the	player	"lands"	on	Jail,	they	are	"Just	Visiting".	If	the	player	"lands"	on	the	Cafe/Lunch/Restrooms,	they	are	"Just	Waiting".	The	player	has	to	throw	doubles	on	one	of	their	next	three	rolls	to	get	out	of	Jail,	use	a	"Get	Out	of	Jail	Free"	card,	or
  pay	a	fine	of	$50	(which	must	be	paid	if	doubles	are	not	thrown	by	the	third	roll).	The	player	can	go	further	the	next	turn	without	paying.	Cards	are	Chance	and	Community	Chest.	All	cards	are	Chance	cards.	Game	ends	when	one	player	makes	the	other	players	go	bankrupt.	Game	ends	when	first	player	runs	out	of	money.	Extra	money	can	be
  borrowed	by	mortgaging	properties.	It	is	not	possible	to	borrow	money	in	any	way.	Free	Parking	jackpot	is	optional	house	rule	Rich	Uncle	Pennybag's	Loose	Change	is	an	official	part	of	the	game	Versions	In	addition	to	the	standard	Monopoly	Junior,	several	variations	have	been	released.	Among	them:	Travel	Edition	(1994)	Deep	Sea	Adventure	(2000)
  Dig	'N	Dinos	(2001)	Toy	Story	(2001)	Disney	Princess	(2004)	Shrek	2	(2004)	Lemonade	(2005)	Disney	Channel	(2007)	Trek	Alaska	Despicable	Me	2	(2013)	-	this	version	omits	the	Railway	spaces	and	uses	a	spinner	similar	to	the	"pod"	in	the	Despicable	Me	2	Battle	Pods	game	in	place	of	a	die,	as	well	as	figures	shared	between	the	two	games	and	the
  Despicable	Me	2	edition	of	Operation.	COMMENTS	Board	game	This	article	relies	largely	or	entirely	on	a	single	source.	Relevant	discussion	may	be	found	on	the	talk	page.	Please	help	improve	this	article	by	introducing	citations	to	additional	sources.Find	sources:	"Monopoly	Junior"	–	news	·	newspapers	·	books	·	scholar	·	JSTOR	(March	2019)
  Monopoly	JuniorPublished	byParker	BrothersWaddingtonsPlayers2	to	4Setup	time<	5	minutesPlaying	time<	30	minRandom	chanceHighAge	range5	to	8Skills	requiredDice	rolling	counting	Monopoly	Junior	is	a	simplified	version	of	the	board	game	Monopoly,	designed	for	young	children,	which	was	originally	released	in	1990.[1]	It	has	a	rectangular
  board	that	is	smaller	than	the	standard	game	and	rather	than	using	street	names	it	is	based	on	a	city's	amusements	(a	zoo,	a	video	game	arcade,	a	pizzeria,	etc.)	to	make	the	game	more	child-friendly.There	are	many	different	models	of	the	game	History	Parker	Brothers	began	producing	Monopoly	Junior	in	1990,	explicitly	marketed	for	players	aged
  five	to	eight,	with	a	simplified	board	and	game	play	as	compared	to	the	standard	Monopoly	game.	The	Monopoly	Junior	board	was	based	on	a	fair's	midway,	and	featured	16	"amusements"	rather	than	28	properties.	Players	chose	a	car	token	in	one	of	four	colors	(red	roller	coaster	car,	blue	bumper	car,	green	flume	and	yellow	carousel	horse),	and	used
  corresponding	colored	"ticket	booths"	(hotel	pieces	from	the	standard	Monopoly	game)	to	denote	ownership	of	the	amusements	in	lieu	of	title	deeds.	The	game	play	mechanics	are	the	same	as	the	standard	game:	players	roll	a	die	(a	single	die,	rather	than	two	dice)	and	move	their	token	clockwise	around	the	board	the	number	of	spaces	corresponding
  to	the	rolled	die.	When	players	land	on	a	vacant	amusement	they	must	purchase	the	amusement	for	the	price	shown	on	the	board;	the	player	cannot	decline	to	buy	the	amusement,	and	there	is	no	auction.	However,	as	in	the	standard	game,	if	players	have	enough	money	to	buy,	but	not	the	exact	amount,	the	banker	(who	also	plays)	can	make	change.
  Amusements	cannot	be	improved	with	houses	or	hotels	as	in	the	standard	Monopoly	game.	When	a	player	lands	on	an	amusement	owned	by	an	opponent	they	must	pay	their	opponent	the	value	of	the	amusement	marked	on	the	board.	If	a	player	lands	on	one	of	a	pair	of	amusements	of	the	same	color	owned	by	the	same	player	they	must	pay	their
  opponent	double	the	value	of	the	amusement	they	landed	on.	Play	continues	until	one	of	the	players	is	bankrupted;	the	player	with	the	most	cash	on	hand	wins.	In	2013,	the	game	was	revised	with	the	board	now	based	on	a	simplified	version	of	a	city	rather	than	a	midway.	The	player	tokens	were	replaced	with	a	green	car,	blue	ship,	orange	cat	and
  black	dog.	The	ticket	booths	were	replaced	with	"sold	signs",	cardboard	pieces	featuring	cartoon	caricatures	of	the	player	tokens.	The	$1,	$2,	$3,	$4	and	$5	notes	were	replaced	with	single-denomination	"Monopoly	money"	notes,	and	the	prices	on	the	board	were	denoted	with	a	Monopoly	money	currency	glyph	(an	uppercase	'M'	with	two	horizontal
  crossbars)	instead	of	dollars	or	pounds.	The	board	became	more	reminiscent	of	the	standard	Monopoly	board,	replacing	the	"Rest	Rooms"	(or	"Café",	depending	on	the	version	of	the	board)	with	"Jail"	and	"Uncle	Pennybag's	Loose	Change"	with	"Free	Parking".	The	four	Railroad	spaces,	the	Fireworks	space,	the	Water	Show	and	two	Chance	spaces
  were	also	eliminated,	reducing	the	board	size	from	32	spaces	to	24.	Board	Standard	(North	American	Edition)	Monopoly	Junior	board	layout	as	of	2013	Free	ParkingVideo	Game	Arcade¤3Cinema¤3ChanceToy	Store¤3Pet	Store¤3Go	to	JailSwimming	Pool¤2MONOPOLY	JuniorBowling	Alley¤4Skate	Park¤2Zoo¤4ChanceChanceLibrary¤2Park
  Place¤5Museum¤2Boardwalk¤5	Jail/Just	VisitingIce	Cream	Parlor¤2Candy	Store¤2ChancePizza	House¤1Burger	Joint¤1Collect	$2	salary	as	you	passGO	Note:	the	monetary	amounts	on	the	board	are	actually	denoted	with	a	"Monopoly	money"	glyph,	an	uppercase	M	with	double	crossbars.	The	"¤"	glyph	is	used	here	in	lieu	for	typographical	reasons.
  Some	space	names	on	the	British	version	of	the	board	have	different	names,	similar	to	the	UK	version	of	the	original	Monopoly	board:	"Park	Lane"	instead	of	"Park	Place",	and	"Mayfair"	instead	of	"Boardwalk",	etc.	Monopoly	Junior	board	layout	(1990)	Uncle	Pennybag's	Loose	ChangeChanceVideo	Arcade$3Haunted	House$3ChanceBlue	Line	Railroad
  (Roll	Again)Helicopter	Ride$4Pony	Ride$4Pay	$2	to	see	the	water	showChancePay	$3	To	Take	The	Tramway	To	The	Rest	RoomsMiniature	Golf$3MONOPOLY	JuniorBumper	Cars$4Water	Slide$3Ferris	Wheel$4Green	Line	Railroad	(Roll	Again)Red	Line	Railroad	(Roll	Again)Paddle	Boats$2Loop	The	Loop$5Merry-Go-Round$2Roller	Coaster$5	Rest
  RoomsChancePay	$2	to	see	the	fireworksMagic	Show$2Puppet	Show$2Yellow	Line	Railroad	(Roll	Again)ChanceCotton	Candy$1Balloon	Stand$1ChanceCollect	$2	allowance	as	you	passGO	Several	of	the	space	names	are	changed	to	British	English	terms	on	the	British	version	of	the	board:	"Candy	Floss"	instead	of	"Cotton	Candy",	"Water	Chute"
  instead	of	"Water	Slide",	"Dodgems"	instead	of	"Bumper	Cars",	"Big	Wheel"	instead	of	"Ferris	Wheel"	and	"railways"	instead	of	"railroads".	Depending	on	the	version	of	the	board	the	Rest	Rooms	may	be	alternatively	called	the	Café,	and	Uncle	Pennybags	may	be	alternatively	called	Mr.	Monopoly.	Rules	Source:	Monopoly	Junior	(2013)	official	rules
  Players	take	turns	in	order,	with	the	initial	player	determined	by	age	before	the	game:	the	youngest	player	goes	first.	Players	are	dealt	an	initial	amount	Monopoly	money	depending	on	the	total	number	of	players	playing:	20	in	a	two-player	game,	18	in	a	three-player	game	or	16	in	a	four-player	game.	A	typical	turn	begins	with	the	rolling	of	the	die
  and	the	player	advancing	their	token	clockwise	around	the	board	the	corresponding	number	of	spaces.	When	the	player	lands	on	an	unowned	space	they	must	purchase	the	space	from	the	bank	for	the	amount	indicated	on	the	board,	and	places	a	sold	sign	on	the	coloured	band	at	the	top	of	the	space	to	denote	ownership.	If	a	player	lands	on	a	space
  owned	by	an	opponent	the	player	pays	the	opponent	rent	in	the	amount	written	on	the	board.	If	the	opponent	owns	both	properties	of	the	same	colour	the	rent	is	doubled.	You	may	sell	properties	for	extra	money	or	if	you	don't	have	enough	money	to	pay	the	other	players.	A	player	who	lands	on	or	passes	the	GO	space	collects	2	Monopoly	money	from
  the	bank.	Players	who	land	on	a	Chance	space	must	take	the	top	Chance	card	from	the	draw	pile	and	follow	the	instructions.	No	reward	or	penalty	is	given	for	landing	on	Free	Parking	or	Just	Visiting.	Players	who	land	on	Go	To	Jail	must	move	their	token	to	Jail	(without	passing	GO	nor	collecting	2	Monopoly	money).	To	get	out	of	Jail	the	player	may
  use	a	Get	Out	of	Jail	Free	card	or	pay	1	Monopoly	money	to	the	bank	at	the	start	of	their	next	turn.	The	game	is	over	when	a	player	is	bankrupted	by	not	having	enough	money	to	pay	rent,	buy	a	property	or	pay	a	fee	on	a	Chance	card.	The	remaining	player	with	the	most	money	wins.	In	the	event	of	a	tie	the	player	with	the	most	properties	wins.	1990
  original	rules	Source:	Monopoly	Junior	(1990)	official	rules	The	rules	of	the	original	Monopoly	Junior	game	are	very	similar	to	the	modern	rules.	Players	are	dealt	$31	at	the	beginning	of	the	game:	five	$1	notes,	four	$2,	three	$3,	one	$4	and	one	$5.	Players	take	turns	in	order,	with	the	initial	player	determined	by	chance	before	the	game:	players	roll
  the	die,	and	the	highest	roller	goes	first.	A	typical	turn	begins	with	the	rolling	of	the	die	and	the	player	advancing	their	token	clockwise	around	the	board	the	corresponding	number	of	spaces.	When	the	player	lands	on	a	vacant	amusement	they	must	purchase	the	amusement	from	the	bank	for	the	amount	indicated	on	the	board,	and	places	a	ticket
  booth	token	on	the	colored	band	at	the	top	of	the	space	to	denote	ownership.	If	a	player	lands	on	an	amusement	owned	by	an	opponent	the	player	pays	the	opponent	rent	in	the	amount	written	on	the	board.	If	the	opponent	owns	both	amusements	of	the	same	color	the	rent	is	doubled!	A	player	who	lands	on	or	passes	the	GO	space	collects	$2	from	the
  bank.	Players	who	land	on	a	Chance	space	must	take	the	top	Chance	card	from	the	draw	pile	and	follow	the	instructions.	Chance	cards	indicating	a	Free	Ticket	Booth	allow	the	player	to	claim	a	vacant	amusement	of	the	color	indicated	on	the	card	for	free,	or	to	remove	the	ticket	booth	from	an	amusement	(of	the	indicated	color)	owned	by	another
  player,	unless	both	amusements	of	that	color	are	owned	by	one	player;	in	which	case,	the	player	who	drew	the	Chance	card	must	discard	it	and	draw	another.	No	reward	or	penalty	is	given	for	landing	on	the	Rest	Rooms,	as	they	are	"Just	Waiting".	Players	who	land	on	"Pay	$3	Take	the	Tramway	to	the	Rest	Rooms"	must	pay	$3	and	place	it	on	Mr.
  Monopoly's	Loose	Change	and	move	their	token	to	the	Rest	Rooms	(without	passing	GO	or	collecting	$2).	On	their	next	turn	they	may	roll	the	die	and	move	their	token	as	usual.	Players	who	land	on	the	Fireworks	or	Water	Show	must	place	$2	on	Mr.	Monopoly's	Loose	Change.	A	player	who	lands	on	Mr.	Monopoly's	Loose	Change	is	rewarded	with	any
  money	on	the	space.	Players	who	land	on	any	of	the	Railroads	must	roll	the	die	again	and	move	their	token.	The	game	is	over	when	a	player	is	bankrupted	by	not	having	enough	money	to	pay	rent,	buy	an	amusement	or	pay	a	fee.	All	remaining	players	count	their	money,	and	the	player	with	the	most	money	wins.	2006	rules	changes	Source:	Monopoly
  Junior	(2006)	official	rules	There	are	no	Uncle	Pennybag's	Loose	Change	or	Restroom	spots.	Uncle	Pennybag's	Loose	Change	is	now	called	Mr.	Monopoly's	Loose	Change.	Restroom	spots	are	replaced	with	Lunch	spots.	Players	who	land	on	'Go	To	Lunch'	pay	$3	to	the	bank,	then	move	the	pawn	directly	to	Lunch	without	passing	'GO'	or	collecting	$2.
  Differences	between	Monopoly	and	Monopoly	Junior	Monopoly	Monopoly	Junior	Players	start	with	$1,500	($1×5,	$5×1,	$10×2,	$20×1,	$50×1,	$100×4	and	$500×2)	Players	start	with	$16–20	($31	in	the	original	game;	$1×5,	$2×4,	$3×3,	$4×1	and	$5×1)	The	board	is	made	up	of	40	spaces.	The	board	is	made	up	of	24	spaces	(32	on	the	original
  board).	Players	roll	2	six-sided	dice	for	each	turn.	Players	may	roll	again	when	rolling	doubles,	but	must	go	to	Jail	if	doubles	are	rolled	three	times	in	a	row.	Players	roll	1	six-sided	die	for	each	turn.	(Players	must	roll	again	when	landing	on	a	Railroad	space	on	the	original	board.)	Players	collect	$200	when	passing	or	landing	on	GO.	Players	collect	$2
  when	passing	or	landing	on	GO.	Buying	properties	is	optional.	If	a	player	declines	to	buy	a	property	for	its	asking	price	the	property	is	auctioned.	Buying	properties	(or	amusements)	is	compulsory.	There	is	no	auction.	Properties	can	be	improved	with	houses	and	hotels.	Properties	(or	amusements)	cannot	be	improved.	Color	groups	have	two	or	three
  properties.	Color	groups	have	two	properties	(or	amusements).	Denominations	of	money	are	$1	(white),	$5	(pink),	$10	(yellow),	$20	(green),	$50	(blue),	$100	(beige),	and	$500	(orange)	notes.	The	only	denomination	is	1	Monopoly	money	(white).	(The	original	game	featured	denominations	of	$1	(white),	$2	(yellow),	$3	(blue),	$4	(green)	and	$5	(pink)
  notes.)	Ownership	of	properties	is	marked	by	Title	Deed.	Ownership	of	properties	is	marked	by	a	sold	sign	placed	on	the	board.	(In	the	original	game	ownership	of	amusements	is	marked	by	a	ticket	booth.)	When	the	player	lands	on	Go	To	Jail	they	must	go	straight	to	Jail.	In	the	original	game	when	the	player	must	take	the	tramway	to	the	Rest	Rooms
  they	must	go	straight	to	the	Rest	Rooms	and	pay	$3.	To	get	out	of	Jail	the	player	must	throw	doubles	on	one	of	their	next	three	turns,	use	a	Get	Out	of	Jail	Free	card,	or	pay	a	fine	of	$50	(which	must	be	paid	if	doubles	are	not	thrown	by	the	third	turn).	To	get	out	of	Jail	the	player	must	use	a	Get	Out	of	Jail	Free	card	or	pay	a	fine	of	$1	on	their	next	turn.
  (In	the	original	game	the	player	is	free	to	leave	the	Rest	Rooms	on	their	next	turn.)	There	are	Chance	and	Community	Chest	cards.	All	cards	are	Chance	cards.	The	game	ends	when	one	player	forces	all	other	players	to	go	bankrupt.	The	game	ends	when	one	player	is	bankrupted.	The	winner	is	the	remaining	player	with	the	most	cash	on	hand.	Extra
  money	can	be	borrowed	by	mortgaging	properties.	It	is	not	possible	to	borrow	money	in	any	way.	Free	Parking	jackpot	is	a	common	house	rule,	but	not	official.	In	the	original	game	Uncle	Pennybag's	Loose	Change	is	an	official	rule.	Versions	In	addition	to	the	standard	Monopoly	Junior,	several	variations	have	been	released.[2]	Among	them:	Travel
  Edition	(1994)	Deep	Sea	Adventure	(2000)	Dig	'N	Dinos	(2001)	Toy	Story	(2001)	Disney	Princess	(2004)	Shrek	2	(2004)	Lemonade	(2005)	Disney	Channel	(2007)	Trek	Alaska	Despicable	Me	2	(2013)	-	this	version	omits	the	Railway	spaces	and	uses	a	spinner	similar	to	the	"pod"	in	the	Despicable	Me	2	Battle	Pods	game	in	place	of	a	die,	as	well	as
  figures	shared	between	the	two	games	and	the	Despicable	Me	2	edition	of	Operation.	Finding	Dory	(2016)	Peppa	Pig	(2020)	-	Two	version	exist,	one	displaying	the	animal	characters	as	the	property	spaces	and	another	showing	locations	in	Peppa's	world.	References	^	Tanya	Lee	Stone	(2018-07-17).	Pass	Go	and	Collect	$200:	The	Real	Story	of	How
  Monopoly	Was	Invented.	Henry	Holt	and	Company	(BYR).	p.	17.	ISBN	978-1-250-21392-1.	^	"Monopoly	Junior	at	BoardGameGeek".	Retrieved	2009-02-27.	Retrieved	from	"
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...Continue what are the rules for monopoly junior players to age range playing time min random chance high skill s required dice rolling counting is a simplified version of board game aimed at young children it has smaller rectangular and instead being based on street names funfair make more child friendly layout uncle pennybag loose change video arcade haunted house blue line railway roll again helicopter ride pony pay two dollars see water show take tram cafe mini golf dodgems slide big wheel green red paddle boats loop merry go round roller coaster just waiting fireworks magic puppet yellow candy floss balloon stand collect pocket money in canadian lunch pennybags mr new free parking movie theater toy store pet jail swimming pool bowling alley skate park zoo library place museum broadwalk visiting ice cream parlor pizza burger joint salary as you pass their turn player rolls die or spins spinner depending moves that number spaces clockwise around then acts space which they have landed...

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