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cambridge computing 9608 gce a2 4 2 algorithm design methods 4 2 1 decision tables decision tables decision tables are compact and precise ways of modeling complicated logic such as ...

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                                                                                         CAMBRIDGE – COMPUTING 9608 – GCE A2 
                  4.2     ALGORITHM DESIGN METHODS 
                  4.2.1   DECISION TABLES 
                  DECISION TABLES 
                  Decision tables are compact and precise ways of modeling complicated logic, such as that which you 
                  might use in a computer program.  Decision tables can make it easy to see that all the possible 
                  combinations of conditions have been discovered and when condition are missed, it is easy to see 
                  this.  Decision tables make troubleshooting easy by mapping the different states of a program to an 
                  action that a program should perform.  Decision tables take on the following format: 
                                                                                          
                  The limited-entry decision table is the simplest to describe.  The condition alternatives are simple 
                  Boolean values, and the action entries are check-marks, representing which of the actions in a given 
                  column are to be performed. 
                  A  technical  support  company  writes  a  decision  table  to  diagnose  printer  problems  based  upon 
                  symptoms described to them over the phone from their clients.  They type the following data into 
                  the advice program: 
                      Printer does not print 
                      Red light is flashing 
                      Printer is recognized 
                  The program then uses the decision table to 
                  find the correct actions to perform, namely 
                  that of Check / Replace Ink. 
                   
                   
                   
                   
                   
                  Let’s take an example for an ATM where a decision table would be of use. 
                  A customer requests a cash withdrawal.  One of the business rules for the ATM is that the ATM 
                  machine ejects the cash amount if the customer has sufficient funds in their account or if the 
                  customer  has  the  credit  granted.    Already,  this  simple  example  of  a  business  rule  is  quite 
                  complicated  to  describe  in  text.    A  decision  table  makes  the  same  requirements  clearer  to 
                  understand: 
                   
                   
                   
                   
                  DECISION TABLES                                                                                                1 
                                                                               CAMBRIDGE – COMPUTING 9608 – GCE A2 
                In a decision table, conditions are usually expressed as true (T) or false (F).  Each column in the 
                table  corresponds  to  a  rule  in  the  business  logic  that  describes  the  unique  combination  of 
                circumstances that will result in the actions.  The table above contains three different business rules, 
                and one of them is the “withdrawal granted if the requested amount is covered by the balance”.  It is 
                normal to create at least one test case per column, which results in full coverage of all business 
                rules. 
                One advantage of using decision tables is that they make it possible to detect combinations of 
                conditions that would otherwise not have been found.  And therefore not tested or developed.  
                The requirements become much clearer and you often realize that some requirements are illogical.  
                (Something that is hard to see when the requirements are only expressed in text). 
                A disadvantage of the technique is that a decision table is not equivalent to complete test cases 
                containing  step-by-step  instructions  of  what  to  do  in  what  order.    When  this  level  of  detail  is 
                required, the decision table has to be further detailed into test cases.   
                STEP 1 – ANALUZE THE REQUIREMENTS AND CREATE THE FIRST COLUMN 
                Requirement:  “Withdrawal is granted if requested amount is covered by the balance or if the 
                customer is granted credit to cover the withdrawal amount”. 
                Express the conditions are resulting actions in a list so that they are either TRUE or FALSE.  In this 
                case, there are 2 conditions, “withdrawal amount <- balance” and “credit granted”.  There is one 
                result, the withdrawal is granted. 
                                                                                          
                STEP 2 – ADD COLUMNS 
                Calculate how many columns are needed in this table.  The number of columns depends on the 
                number of conditions and the number of alternatives for each condition.  If there are 2 conditions 
                and each condition can be either true or false, you need four columns.  If there are three conditions 
                there will be eight columns, and so on. 
                                                          conditions           2
                Mathematically, the number of columns is 2      .  In this case, 2  = 4 columns. 
                                                                                                
                                                
                DECISION TABLES                                                                                    2 
                                          CAMBRIDGE – COMPUTING 9608 – GCE A2 
         Rule of thumb is that you should create many smaller decision tables instead of fewer larger ones, 
         otherwise you can run the risk of the decision tables being so large as to be unmanageable.  Test the 
         technique by picking areas with fewer business rules. 
         Now it’s time to fill in the T (TRUE) and F (FALSE) for the conditions.  How do you know that?  The 
         simplest is to say that is should look like this: 
                             
         In our example, the decision table would look something like this: 
                                                    
         STEP 3 – REDUCE THE TABLE 
         Mark the insignificant values with values “-“.  If the requested amount is less than or equal to the 
         account balance, the customer will not want to opt for a credit withdrawal.  In the next step, you 
         should simplify the table. 
                                                    
         Check for invalid combinations.  Invalid combinations are those that cannot happen, for example, 
         that someone is both an infant and a senior.  Ark them somehow with an “X” maybe.  In this 
         example, there are no invalid combinations. 
         First by removing duplicate columns.  In this case, the first and third column are equal, thus one of 
         them is removed. 
         STEP 4 – DETERMINE ACTIONS 
         Enter  actions  for  each  column  in  the  table.    You  will  be  able  to  find  this  information  in  the 
         requirement.  Name the columns (the rules).  They may be names R1/Rule 1, R2/Rule 2 and so on, 
         but you can also give them more descriptive names. 
          
          
          
          
          
         DECISION TABLES                                     3 
                                                                                                                        CAMBRIDGE – COMPUTING 9608 – GCE A2 
                        Let’s take a look at a computer game example, for a football simulation the following rules are set 
                        up.  In this example, the rules have been predefined, so we do not have to fill up the table with T F T 
                        F etc… 
                                                                                                                               
                        What happens if: 
                        1.  90 minutes are up   (Ans  Keep playing) 
                        2.  The game is a draw (Ans  Keep playing and give them some extra time) 
                         
                        Another Example:  Create a decision table for the following program in an office email system. 
                              Send an email when recipient address present, subject present, before 5:30 pm 
                              If after 5:30 pm, then put it in pending folder 
                              If recipient address is missing or subject message, show error message 
                        First  what  we  do  is  to  create  the  decision  table  and  populate  the  conditions  section  with  the 
                        appropriate rules. 
                                                                                                                                                                            
                        When we mark X’s in the actions column according to the criteria in the conditions section. 
                                                                                                                                                                            
                        Finally, we check which columns are repeated or which criteria is repeated, eliminate those, and 
                        analyze the final table. 
                        The first action “Send Mail” can only occur if all three conditions are TRUE. 
                        The second action “Make Pending” can only occur if “Before 5:30” is FALSE, but we only have to 
                        record this scenario once.  We will remove the other similar columns. 
                        DECISION TABLES                                                                                                                                        4 
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