268x Filetype PPT File size 1.70 MB Source: people.eecs.berkeley.edu
Agenda
Intro
Four Concepts
Effortless Community
Learning by Watching
Deep Customizability
Fluid System-Human Interaction
Hands-On
Conclusion
Goal
Learn novel
design
concepts
from games
Intro Goal
Four Concepts Questions to Keep In Mind
Hands-On
Conclusion
Questions to Keep In Mind
How do they apply to general apps?
Differences b/t games & general apps?
Multi-user vs. single-user mindsets?
3D vs. 2D?
One app open vs. multiple windows?
Motivation: life/death vs. finishing 5-min early?
Intro Goal
Four Concepts Questions to Keep In Mind
Hands-On
Conclusion
Effortless Community
Motivation
Communities Serve as Valuable resources
Comment on content
Resolve problems
Provide collaboration
Challenges
Critical mass
Access to the Internet
Ability to find or form the right subgroups
Games make it easy
Participation in communities
Group forming in communities
Intro Effortless Community Motivation & Challenges
Four Concepts Learning by Watching Games: Easy to Connect
Hands-On Deep Customizability Games: Easy to Identify and Form Groups
Conclusion Fluid System-Human Interaction Comparison with General Apps
Connect to Community
Integration
Game and community
Easy to access
Host Servers
Dedicated & reliable game servers
Enable gamers to host communities on their own game servers
Takes a few clicks from within the game itself
Benefits
Attract critical mass of users
Participate in the same location
Available for collaboration
Nature of Games
Multi-player: community is a requirement
Intro Effortless Community Motivation & Challenges
Four Concepts Learning by Watching Games: Easy to Connect
Hands-On Deep Customizability Games: Easy to Identify and Form Groups
Conclusion Fluid System-Human Interaction Comparison with General Apps
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