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picture1_Ppt Games 79832 | Horton Chapter 7 Super Short


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File: Ppt Games 79832 | Horton Chapter 7 Super Short
how are games tests and simulations related a game is a simulation paired with the challenge to perform a meaningful task we may have immediate feedback in tests we may ...

icon picture PPTX Filetype Power Point PPTX | Posted on 07 Sep 2022 | 3 years ago
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             How are games, tests, and simulations 
                                        related?
        A game is a simulation paired with the challenge to perform  a meaningful task.  
                         ?                                           ?
     We may have immediate feedback in tests       We may have recorded scores in games
        More accurate definition
   • Simulations are simplified real world situations in a controlled 
    environment. They are about things or systems and how they behave. 
    Games are either all about fun OR a combination of fun and learning.
   • Tests are merely about learning.  In test the feedback is written, in 
    games the feedback is the consequence of the player’s 
    actions/decisions.
      Demos       Tests       Simulations       learning   games          fun games
       Formal                                                                                                 Informal
       Less Interactive                                                                     More  Interactive
       Educational   Entertaining
                            Compare
           Simulations  (learning games)    Fun Games
           More educational                 More entertaining 
           Less interactive                 More Interactive
           Not competitive                  Competitive (scores)
           Speed less important             Speed is important
           Individual                       Team work
           Requires Knowledge               Requires guessing
           Chance not a factor              Chance is  a factor
           Why Games
  • Show consequences not normally visible
  • Let learners make mistakes without suffering 
   permanent consequences
  • Encourage learners to pause, reflect, and revise
  • Provide a laboratory
  • Simplify complex situations
  • Give opportunities for abundant practice and 
   feedback
  • Reawaken learning by play
        From Digital Game-Based Learning
               by Marc Prensky
       1. Games are a form of fun. That gives us enjoyment and pleasure.
       2. Games are form of play. That gives us intense and passionate involvement.
       3. Games have rules. That gives us structure.
       4. Games have goals. That gives us motivation.
       5. Games are interactive. That gives us doing.
       6. Games are adaptive. That gives us flow.
       7. Games have outcomes and feedback. That gives us learning.
       8. Games have win states. That gives us ego gratification.
       9. Games have conflict/competition/challenge/opposition. That gives us 
  adrenaline.
       10. Games have problem solving. That sparks our creativity.
       11. Games have interaction. That gives us social groups.
       12. Games have representation and story. That gives us emotion.   
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...How are games tests and simulations related a game is simulation paired with the challenge to perform meaningful task we may have immediate feedback in recorded scores more accurate definition simplified real world situations controlled environment they about things or systems behave either all fun combination of learning merely test written consequence player s actions decisions demos formal informal less interactive educational entertaining compare not competitive speed important individual team work requires knowledge guessing chance factor why show consequences normally visible let learners make mistakes without suffering permanent encourage pause reflect revise provide laboratory simplify complex give opportunities for abundant practice reawaken by play from digital based marc prensky form that gives us enjoyment pleasure intense passionate involvement rules structure goals motivation doing adaptive flow outcomes win states ego gratification conflict competition opposition adrenal...

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