406x Filetype PPTX File size 0.12 MB Source: baec.aua.am
Introduction
Teacher has to create opportunities for learners to
communicate in target language (Harmer, 200, p.
84).
A game carries educational purpose foremost in
language classroom. (Richard-Amato, 1996,
p.193).
Adult learners differ with their specific goals and
criticism of teaching methods rather than other
age groups. (Harmer, 2001, p. 40).
Literature Review
Expression, interpretation and negotiation of meaning are
necessary to help foreign language development according
to Communicative Language Teaching theory (Savignon,
2002).
Games applied in a language classroom have both fun
elements and purpose to develop learners’ understanding of
language concepts (Richard-Amato, 1996).
Games follow specific rules of play which target the
language concept necessary to develop among the learners.
(Arnold, 1979).
Literature Review
Yang and Dixon researched whether games reduce
psychological pressure in an EFL classroom in Chinese
colleges.
According to the research findings, games are effective in
helping learners feel freer during the class in case the
teacher considers learners’ language level and manages the
game rules (Yang & Dixon, 2015).
Central Research Question
Are EFL communicative games helpful
tools in classrooms with Armenian
adult learners?
Methodology
Semi-structured interviews with teachers to find out their
opinion and experience on using EFL communicative games
with adult learners.
Observations of EFL classrooms (when a game is
applied) to explore whether Armenian adults actively
participate during the class when EFL communicative
games are used.
Questionnaires for adult learners (distributed after the
class observation) to evaluate Armenian adults’ reflections
on the effect of the applied game on their communication
and participation and their opinion on playing games during
the class in general.
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