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picture1_Ppt Games 79661 | Lecture 2 Part 1 1551180892


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File: Ppt Games 79661 | Lecture 2 Part 1 1551180892
objectives identify the qualities that set action games apart from other genres recognize the distinct subgenres of action games and their particular features use the characteristic features of action games ...

icon picture PPTX Filetype Power Point PPTX | Posted on 07 Sep 2022 | 3 years ago
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    Objectives
     Identify the qualities that set action games 
      apart from other genres
     Recognize the distinct subgenres of action 
      games and their particular features
     Use the characteristic features of action 
      games, such as levels, lives, and powerups, 
      to design games of your own
     Know the design limitations imposed by 
      placing the player under time pressure 
                     Lecture #2  Genres of Comp. Games  2
    Objectives (Cont.)
     Know the definition of a strategy game and 
      be familiar with the types of challenges that 
      strategy games offer
     Define the set of orders that a strategy player 
      will be able to give in your game 
     Design a balanced set of units for use in a 
      war game, including defining the attributes 
      that govern their behavior 
                     Lecture #2  Genres of Comp. Games  3
    Objectives (Cont.)
     Compute the relative values of offensive and 
      defensive units 
     Understand Lanchester’s laws and how they 
      affect the relative strengths of forces of 
      different size 
     Create a technology tree of upgrades for the 
      units that you have designed 
                      Lecture #2  Genres of Comp. Games  4
    Objectives (Cont.)
     Choose a system of logistics for your game 
      and design the mechanism by which it works 
     Know the most common types of artificial 
      opponents and their strengths and 
      weaknesses 
                     Lecture #2  Genres of Comp. Games  5
    Objectives (Cont.)
     Know the definition of role-playing games 
      and the game mechanics common to them 
     Understand the history and evolution of role-
      playing games from tabletop to computer 
     Design character attributes for a role-playing 
      game 
                     Lecture #2  Genres of Comp. Games  6
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...Objectives identify the qualities that set action games apart from other genres recognize distinct subgenres of and their particular features use characteristic such as levels lives powerups to design your own know limitations imposed by placing player under time pressure lecture comp cont definition a strategy game be familiar with types challenges offer define orders will able give in balanced units for war including defining attributes govern behavior compute relative values offensive defensive understand lanchester s laws how they affect strengths forces different size create technology tree upgrades you have designed choose system logistics mechanism which it works most common artificial opponents weaknesses role playing mechanics them history evolution tabletop computer character...

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