148x Filetype PPTX File size 0.56 MB Source: akademik.adu.edu.tr
Objectives Identify the qualities that set action games apart from other genres Recognize the distinct subgenres of action games and their particular features Use the characteristic features of action games, such as levels, lives, and powerups, to design games of your own Know the design limitations imposed by placing the player under time pressure Lecture #2 Genres of Comp. Games 2 Objectives (Cont.) Know the definition of a strategy game and be familiar with the types of challenges that strategy games offer Define the set of orders that a strategy player will be able to give in your game Design a balanced set of units for use in a war game, including defining the attributes that govern their behavior Lecture #2 Genres of Comp. Games 3 Objectives (Cont.) Compute the relative values of offensive and defensive units Understand Lanchester’s laws and how they affect the relative strengths of forces of different size Create a technology tree of upgrades for the units that you have designed Lecture #2 Genres of Comp. Games 4 Objectives (Cont.) Choose a system of logistics for your game and design the mechanism by which it works Know the most common types of artificial opponents and their strengths and weaknesses Lecture #2 Genres of Comp. Games 5 Objectives (Cont.) Know the definition of role-playing games and the game mechanics common to them Understand the history and evolution of role- playing games from tabletop to computer Design character attributes for a role-playing game Lecture #2 Genres of Comp. Games 6
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