310x Filetype PPTX File size 0.56 MB Source: akademik.adu.edu.tr
Objectives
Identify the qualities that set action games
apart from other genres
Recognize the distinct subgenres of action
games and their particular features
Use the characteristic features of action
games, such as levels, lives, and powerups,
to design games of your own
Know the design limitations imposed by
placing the player under time pressure
Lecture #2 Genres of Comp. Games 2
Objectives (Cont.)
Know the definition of a strategy game and
be familiar with the types of challenges that
strategy games offer
Define the set of orders that a strategy player
will be able to give in your game
Design a balanced set of units for use in a
war game, including defining the attributes
that govern their behavior
Lecture #2 Genres of Comp. Games 3
Objectives (Cont.)
Compute the relative values of offensive and
defensive units
Understand Lanchester’s laws and how they
affect the relative strengths of forces of
different size
Create a technology tree of upgrades for the
units that you have designed
Lecture #2 Genres of Comp. Games 4
Objectives (Cont.)
Choose a system of logistics for your game
and design the mechanism by which it works
Know the most common types of artificial
opponents and their strengths and
weaknesses
Lecture #2 Genres of Comp. Games 5
Objectives (Cont.)
Know the definition of role-playing games
and the game mechanics common to them
Understand the history and evolution of role-
playing games from tabletop to computer
Design character attributes for a role-playing
game
Lecture #2 Genres of Comp. Games 6
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