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picture1_Activity Ppt 78522 | Ppt Icsdp Tryan R 1


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File: Activity Ppt 78522 | Ppt Icsdp Tryan R 1
the 4th icsdp 2022 introduction the modern era is now synonymous with the era of digital society every human activity will be driven through a series of digital technologies nowadays ...

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 THE 4TH ICSDP 
 2022
                   Introduction
    The modern era is now synonymous with the era of digital society. 
    Every human activity will be driven through a series of digital 
    technologies. Nowadays almost all life activities are dominated by 
    modern tools as a result of advances in science and technology, so 
    that physical activity is almost not functioned and its impact 
    greatly affects the pattern of human life which results in movement 
    crises and physical disorders related to health and fitness 
    (Firdaus , 2015).
  THE 4TH ICSDP 
  2022
                                             Introduction
      Sedentary lifestyle is                                                                    Excessive use of 
      Sedentary lifestyle is                                                                    Excessive use of 
       a relaxed lifestyle,                                                                    gadgets can cause 
       a relaxed lifestyle,                                                                    gadgets can cause 
      such as sitting, lying                                                                   problems such as 
      such as sitting, lying                                                                   problems such as 
         down, reading,                                                                           depression, 
         down, reading,               Excessive use of          A sedentary lifestyle             depression, 
       watching television,           Excessive use of          A sedentary lifestyle          loneliness, social 
       watching television,        gadgets can make you         causes adolescents to          loneliness, social 
         playing mobile            gadgets can make you         causes adolescents to        comfort problems and 
         playing mobile             don't care about your        experience anxiety,         comfort problems and 
       phones, and others           don't care about your        experience anxiety,            other problems 
       phones, and others             environment and             suicidal ideation,            other problems 
       (Desmawati, 2019).             environment and             suicidal ideation,            (Suhana 2018).
       (Desmawati, 2019).            become introverted         loneliness, stress and          (Suhana 2018).
                                     become introverted         loneliness, stress and 
                                    and have anti-social            psychological 
                                    and have anti-social            psychological 
                                         behavior.                    pressure.
                                         behavior.                    pressure.
                                     (Shahyudin 2019)           (Fuadah et al, 2021).
                                     (Shahyudin 2019)           (Fuadah et al, 2021).
 THE 4TH ICSDP 
 2022
                 Method
     The method used in this research is descriptive method, with the 
     type of correlational study. The approach used in this research is 
     a quantitative approach. The population in this study were high 
     school students in Kuningan Regency. Sampling in this study 
     used cluster random sampling with a total of 100 students. 
     Because according to Fraenkel (2012) descriptive research of at 
     least 100 people, for a correlation study of at least 50 it is very 
     necessary to establish the existence of a relationship.
   THE 4TH ICSDP 
   2022
                                 Results and Discussion
        Gadget Use with Social Interaction                                   Sedentary Lifestyle with Social 
                                                                             Interaction
         Correlation          Sig. (2-                                          Correlation        Sig. (2-tailed)
         Coefficient          tailed)                                           Coefficient
         -.214                .032                                              .004               .090
        Gadget Use with Mental Health                                         Sedentary Lifestyle with Mental Health
          Correlation        Sig. (2-                                           Correlation        Sig. (2-tailed)
          Coefficient        tailed)                                            Coefficient
          .032               .070                                               .091               .066
                        From the results of research data processing, there is 
                        a significant relationship between the variables 
                        because it gets a p-value (sig. value) < 0.05 and a 
                        good correlation value.
   THE 4TH ICSDP 
   2022
                                     Results and Discussion
            •    Adolescence is an age where interaction and communication with new people around 
                 them is very intense, and the use of smartphones has an impact on sedentary 
                 behavior, both negative and positive in social interactions (Tabotabo 2015).
            •    The impact on social interaction affects adolescent behavior both individually and 
                 towards others. Teenagers will tend to be less independent, more emotional, 
                 aggressive, difficult to communicate and get along with other friends, spoiled behavior, 
                 destructive behavior, and difficulty concentrating (Arundhana et al., 2016).
            •    the effect of gadget use on teenagers that too much use of gadgets causes depression in 
                 teenagers at a certain age. (Sundus 2015)
            •    Teenagers who use gadgets more than 2 hours per day have an increased risk of 
                 depression. (Mingli et al. 2015)
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...The th icsdp introduction modern era is now synonymous with of digital society every human activity will be driven through a series technologies nowadays almost all life activities are dominated by tools as result advances in science and technology so that physical not functioned its impact greatly affects pattern which results movement crises disorders related to health fitness firdaus sedentary lifestyle excessive use relaxed gadgets can cause such sitting lying problems down reading depression watching television loneliness social make you causes adolescents playing mobile comfort don t care about your experience anxiety phones others other environment suicidal ideation desmawati suhana become introverted stress have anti psychological behavior pressure shahyudin fuadah et al method used this research descriptive type correlational study approach quantitative population were high school students kuningan regency sampling cluster random total because according fraenkel at least peopl...

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