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picture1_Science Ppt 70364 | Website Objectives Computing


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File: Science Ppt 70364 | Website Objectives Computing
computing 30 50 months understanding technology to know how to operate simple equipment the world to show an interest in technological toys with knobs or pulleys or real objects to ...

icon picture PPTX Filetype Power Point PPTX | Posted on 30 Aug 2022 | 3 years ago
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                 Computing
                30-50 Months    Understanding     Technology       •    To know how to operate simple equipment.
                                the World
                                                                   •    To show an interest in technological toys with knobs or pulleys, 
                                                                        or real objects.
                                                                   •    To show skill in making toys work by pressing parts or lifting
                                                                           flaps to achieve effects such as sound, movements or
                                                                           new images.
                                                                   •    To know that information can be retrieved from computers.
                40-60 Months    Understanding     Technology       •    To complete a simple program on a computer.
                                the World                          •    To interact with age-appropriate computer software.
                ELG             Understanding     Technology       •    To recognise that a range of technology is used in places such as 
                                the World                               homes and schools. To select and use technology for particular 
                                                                        purposes.
                                                          © Focus Education (UK) Ltd                                                     2
       What the national curriculum 
       requires in computing at key stage 1
       A high-quality computing education equips pupils to use computational thinking and creativity 
       to understand and change the world. Computing has deep links with mathematics, science, and 
       design and technology, and provides insights into both natural and artificial systems. The core 
       of computing is computer science, in which pupils are taught the principles of information and 
       computation, how digital systems work, and how to put this knowledge to use through 
       programming. Building on this knowledge and understanding, pupils are equipped to use           Aims
       information technology to create programs, systems and a range of content. Computing also 
       ensures that pupils become digitally literate – able to use, and express themselves and develop 
       their ideas through, information and communication technology – at a level suitable for the 
       future workplace and as active participants in a digital world.
       Pupils should be taught to:
       •  understand what algorithms are; how they are implemented as programs on digital devices; 
          and that programs execute by following precise and unambiguous instructions
       •  create and debug simple programs
       •  use logical reasoning to predict the behaviour of simple programs                            Specific 
       •  use technology purposefully to create, organise, store, manipulate and retrieve digital      content
          content
       •  recognise common uses of information technology beyond school
       •  use technology safely and respectfully, keeping personal information private; identify where 
          to go for help and support when they have concerns about content or contact on the internet 
          or other online technologies. 
                                                                                                         3
       What the national curriculum 
       requires in computing at key stage 2
       A high-quality computing education equips pupils to use computational thinking and creativity 
       to understand and change the world. Computing has deep links with mathematics, science, and 
       design and technology, and provides insights into both natural and artificial systems. The core 
       of computing is computer science, in which pupils are taught the principles of information and 
       computation, how digital systems work, and how to put this knowledge to use through 
       programming. Building on this knowledge and understanding, pupils are equipped to use           Aims
       information technology to create programs, systems and a range of content. Computing also 
       ensures that pupils become digitally literate – able to use, and express themselves and develop 
       their ideas through, information and communication technology – at a level suitable for the 
       future workplace and as active participants in a digital world.
       Pupils should be taught to:
       •  design, write and debug programs that accomplish specific goals, including controlling or 
          simulating physical systems; solve problems by decomposing them into smaller parts
       •  use sequence, selection, and repetition in programs; work with variables and various forms of 
          input and output
       •  use logical reasoning to explain how some simple algorithms work and to detect and correct 
          errors in algorithms and programs                                                            Specific 
       •  understand computer networks including the internet; how they can provide multiple           content
          services, such as the world wide web; and the opportunities they offer for communication and 
          collaboration
       •  use search technologies effectively, appreciate how results are selected and ranked, and be 
          discerning in evaluating digital content
       •  select, use and combine a variety of software (including internet services) on a range of 
          digital devices to design and create a range of programs, systems and content that 
          accomplish given goals, including collecting, analysing, evaluating and presenting data and 
          information
       •  use technology safely, respectfully and responsibly; recognise acceptable/unacceptable 
          behaviour; identify a range of ways to report concerns about content and contact.
                                                                                                         4
               Knowledge, Skills and Understanding breakdown for 
                                                                        Computing
                                                                               Year 1
                     Algorithms and                                 Data Retrieving and                                    Communicating
                          Programs                                          Organising
            •  Can they create a simple                        •  Can they capture images with                    •  Do they recognise what an email 
               series of instructions - left and                  a camera?                                          address looks like?
               right?                                          •  Can they print out a                            •  Have they joined in sending a 
            •  Can they record their routes?                      photograph from a camera                           class email?
            •  Do they understand forwards,                       with help?                                      •  Can they use the @ key and type 
               backwards, up and down?                         •  Can they record a sound and                        an email address?
            •  Can they put two instructions                      play it back?                                   •  Can they word process ideas 
               together to control a                           •  Can they enter information                         using a keyboard?
                                                                                                                  •  Can they use the spacebar, back 
               programmable toy?                                  into a template to make a                          space, enter, shift and arrow 
            •  Can they begin to plan and                         graph?                                             keys?
               test a Bee-bot journey?                         •  Can they talk about the                         •  Can they print out a page from 
                                                                  results shown on a graph?                          the internet?
                                                              Year 1 (Challenging)
            •  Can they record pupils’ voices as a voice over?
            •  Can they use a teacher prepared photo story to create a slideshow of photos?
                                                                      © Focus Education (UK) Ltd                                                             5
               Knowledge, Skills and Understanding breakdown for 
                                                                        Computing
                                                                               Year 2
                     Algorithms and                                 Data Retrieving and                                    Communicating
                          Programs                                          Organising
            •  Can they predict the                            •  Can they find information on a                  •  Can they send and reply to 
               outcomes of a set  of                              website?                                           messages sent by a safe 
               instructions?                                   •  Can they click links in a                          email partner (within school)?
            •  Can they use right angle                           website?                                        •  Can they word process a piece 
               turns?                                          •  Can they print a web page to                       of text?
            •  Can they use the repeat                            use as a resource?                              •  Can they insert/delete a word 
               commands?                                       •  Can they experiment with                           using the mouse and arrow 
            •  Can they test and amend a                          text, pictures and animation                       keys?
               set of instructions?                               to make a simple slide show?                    •  Can they highlight text to 
            •  Can they write a simple                         •  Can they use the shape tools                       change its format (B, U, I)?
               program and test it?                               to draw?
            •  Can they predict what the 
               outcome of a simple program 
               will be?
                                                              Year 2 (Challenging)
            •  Can they create a presentation in a small group and record the narration?
            •  Can they record sounds into software and playback?
            •  Can they insert prerecorded sounds into a presentation?
            •  Can they capture still and moving images?
                                                                      © Focus Education (UK) Ltd                                                             6
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...Computing months understanding technology to know how operate simple equipment the world show an interest in technological toys with knobs or pulleys real objects skill making work by pressing parts lifting flaps achieve effects such as sound movements new images that information can be retrieved from computers complete a program on computer interact age appropriate software elg recognise range of is used places homes and schools select use for particular purposes focus education uk ltd what national curriculum requires at key stage high quality equips pupils computational thinking creativity understand change has deep links mathematics science design provides insights into both natural artificial systems core which are taught principles computation digital put this knowledge through programming building equipped aims create programs content also ensures become digitally literate able express themselves develop their ideas communication level suitable future workplace active participan...

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