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Advances in Social Science, Education and Humanities Research, volume 625 ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021) Analysis of Tourism Game Effectiveness as Promotional Strategy 1,* 2 Annisa Nurrahmania Banung Grahita 1 Institut Teknologi Bandung, Indonesia 2 Institut Teknologi Bandung, Indonesia *Corresponding author. Email: annisa98n@gmail.com ABSTRACT Gamification is one of the creative promotion strategies applied to the tourism industry as a promotional strategy. Game is one of the entertainment media concepts which tourism has recently adopted this strategy as a marketing medium, especially in the digital era. Many countries, such as Thailand, Brazil, Ireland, and Germany, have begun to apply gamification to their tourism promotion media, ranging from social media to video games. A tourism game is one type of strategy that can convey messages through a personalized approach in interactive visual media based on specific tourism goals or themes. This type aims to attract customers using a gamification approach aimed at the millennial generation. This gamification strategy has benefited the industry, especially in terms of the economy, increased public awareness, and built market potential. It also increases the desire to visit the tourism sector, as Thailand and Brazil have proven. Therefore, Indonesia can also develop the tourism industry and compete with other countries through creative promotional strategies. Case study analysis will be carried out in this study by comparing game elements in the tourism promotion gamification strategy used in three game titles: Ireland Town (2011), Questo: City Exploration Games (2020), and Legend of Catalonia (2020). This study aims to explore the effectiveness of video games as a tourism promotion strategy and the impact that has been given to determine the market potential. Through the SWOT analysis method; This study also tries to evaluate the strengths, weaknesses, opportunities, and threats of using tourism games as a promotional strategy. By defining the effectiveness of using gamification as a promotional strategy, the analysis of the results is expected to build the Indonesian tourism industry through creative promotional strategies. Keywords: Tourism Game, Gamification, Tourism Promotion, Video Game. 1. INTRODUCTION include offering special promotions, membership Since the last few years, gamification has become rewards, and loyalty cards to entice customers to one of the popular creative promotion strategies interact regularly. However, as technology advances, applied to various industries as a promotional traditional communication has lost its appeal for medium, one of which is the tourism sector [1]. some industries, particularly those that cater to Several countries, such as Brazil, Thailand, Ireland, millennials [2][3]. Gamification using video games is and Germany, have started implementing a new way that the industry is beginning to embrace gamification in their tourism promotion media, due to its proclivity to adapt. It is because this type of ranging from social media to video games. gamification makes it more enjoyable to engage with Gamification is the process of incorporating game specific activities. Additionally, it may encourage design elements into non-game contexts. Business visitors to visit tourist attractions and extend their issues can benefit from game mechanics. When game stay in the country [3][4]. A significant increase in mechanics are used in a non-game context, they the gamification market reached $177.8 billion in serve as a motivator and a point of reference for revenue in 2020 and was dominated by mobile creating more engaging digital systems and platforms with an increase of 4.4%, contributed influencing user behavior and social interaction mainly by smartphones in 2021 [5]. procedures [2]. Traditional gamification strategies Copyright © 2021 The Authors. Published by Atlantis Press SARL. This is an open access article distributed under the CC BY-NC 4.0 license -http://creativecommons.org/licenses/by-nc/4.0/. 295 Advances in Social Science, Education and Humanities Research, volume 625 A tourism game is one type of strategy that can image of the Indonesian tourism industry in the eyes convey messages through a personalized approach in of the world. The Indonesian Ministry of Tourism interactive visual media based on particular tourism and Creative Economy in 2019 has started using a objectives or themes [1][2]. Tourism games can gamification strategy to introduce the culture and impact and attract visitors, particularly the millennial beauty of flora and fauna by cooperating with Agate generation, by providing interactive experiences. (an Indonesian game developer). Through the Onet Experts say this type of gamification has a wide Go and Crossword Go games, this strategy is impact on tourism. The increasing amount of traffic considered quite successful in increasing the number on the site that also attracts the number of tourist of foreign tourist arrivals from Malaysia and visits is an advantage claimed as the impact of the Singapore by 24.56% and 16.46%, respectively [8]. tourism gamification strategy [1]. The primary This way, developing tourism promotion elements, virtual experiences, and strategies in tourism games to promote tourist interactions employed in tourism gamification tactics destinations and attract visitors is considered feasible encourage tourist visits to a tourist destination based at the national scale. More research is needed to on how they respond to a stimulus. As a result, for determine the best gamification strategies for tourism gamification to be effective, it must be based tourism. The most popular games used in tourism to on tourist behavior models. increase engagement and enhance tourists' on-site experiences are online or offline games as well as location-based mobile games [1]. Hence, researchers will evaluate the effectiveness of tourism games as gamification strategies. This research study expected that the outcome can help Indonesia develop a tourism gamification strategy. 2. METHODOLOGY This study uses a descriptive qualitative method by compares three video games: Ireland Town Figure 1 Tourist behavior models in decision- (2011), Questo: City Exploration Games (2020), and making Legend of Catalonia (2020). It is focused on three The tourist behavior model aims to understand aspects that can be used to create gamification the behavior of tourists in making visit decisions tourism games and measure their success. The first based on responses to the stimuli they receive from aspect of this analysis is tourism marketing goals. An the tourist's point of view [6]. The Tourist Authority aspect of tourism marketing research is the benefits of Thailand (TAT) has launched Smile Land of a tourism promotion strategy after meeting its Thailand to promote tourism icons in Thailand and objectives. This benefit can be seen from both the increase user frequency on TAT's social media destination's and tourist's perspectives, such as channels. More than 200,000 downloads of the game tourism awareness, tourist loyalty, and environmental Smile Land Thailand showed enthusiasm to get to awareness. It then looks at what aspects help build know the Thai icon and contributed to a significant and support marketing goals, bringing the three increase in tourism visits compared to 2010 [2]. The games to their goal as a tourism marketing motivation used by TAT is to collect as many points gamification strategy. The next feature is as possible and be the first in the leaderboard to get gamification, which is based on game design prizes. There is also the Brazil Quest Game, a social elements. Gamification is the usage of game design media game launched by the Brazilian Tourism concepts outside of a game. If a challenging game Board as a form of supporting strategy to promote meets all the criteria for a game, gamification only Brazil, which has the status as the host of FIFA. It leverages some of the game's design components [9]. significantly helps tourists, especially those who visit Deterding's idea of applying game design to watch the FIFA league, understand everything components to the gamification technique is used to about Brazil [7]. Indonesia must advance creative guide this study. Then there is motivation to travel. industry marketing strategies as a country with a rich The game delivers clear, fascinating information and cultural diversity and tourism industry. It is expected goals and a real sense of the tourist location [1]. Only to improve the creative economy's conditions, a fulfilled motivation can make a game fun and increase resources and investment, and strengthen the stimulate curiosity about tourist places. As a result, 296 Advances in Social Science, Education and Humanities Research, volume 625 this component aims to assess how well the three and experiences, socialization, gender-based interest, games meet player expectations and how they affect and excitement for exploration offered by GPS-based their respective tourist locations. or VR games. Thus, motivation analysis is carried Gamification strategies are built by presenting out to get a perspective of gamification strategies that elements found in games in general, sorting and can attract tourists to play and visit tourist areas. packaging them into one but not necessarily using all However, gamification in tourism is not just about game elements like game design in general [1][9]. brand awareness and visitor attraction [1]. Gamification is most commonly used to increase user Gamification benefits both the tourism industry and enjoyment, engagement, or overall user experience. the potential market and tourists. Even though experts argue that "gamification" need For example, increasing brand awareness, not be limited to a specific context, purpose, or increasing tourist loyalty, providing virtual scenario, it has been discovered that gamified game experiences for tourists, increasing engagement, design elements are more abstract and thus treated providing virtual entertainment for potential markets differently. So, to explore the gamification strategy (tourists), attracting tourist attention and interest, and of tourism games, this analysis uses at least five increasing environmental awareness in tourist areas. levels of elements, namely: The tourism game's promotional benefits are not The five-game elements used in gamification in absolute indicators that the tourism sector must tourism can accomplish both short- and long-term achieve. Thus, by examining Ireland Town (2011), objectives and various motivations. Motivation to Questo: City Exploration Games (2020), and Legend play, especially in tourism games, influences the type of Catalonia (2020), the effectiveness of video games of gamification used. The gamification strategy must as a strategy should be assessed. Tourism promotion be based on player satisfaction and needs [9], an and its impact on market potential. This study also under-researched area. Intrinsic motivation arises conducts a SWOT analysis to determine the from the desire to keep doing something in order to advantages and disadvantages of using tourism Table 1. Levels of Game Design Elements [9] Level Define Example Game design patterns and Parts of game design that concern mechanics gameplay and generate player Resources, turns, time constraint engagement Game design principles Approach a design problem or analyze Variety of game styles, clear goals a given design solution Game interface design Successful interaction design Badge, leaderboard, level patterns components and design solutions Conceptual models of the components MDA (Mechanic, Dynamics, Game models of game experience Aesthetics), CEGE (Core Element of Gaming Experience) Game design methods and Game design-specific practices and Value conscious of game design, design processes processes play centric design achieve self-satisfaction. Extrinsic motivation comes games as a promotional strategy. from external sources like prizes, points, badges, and leaderboards. Moreover, there is environmental a social motivation to improve the environment [1][3]. Despite mixed results, experts agree that the primary motivating goals for playing tourism games are enjoyment, satisfaction with new achievements 297 Advances in Social Science, Education and Humanities Research, volume 625 to Ireland increased this year, it is impossible to determine whether the game was a significant factor. Although tourism development in Ireland struggles to connect social media interactions and game contributions, there is no doubt that this game Figure 2 (a) Questo: City Exploration Games; (b) contributes to increased tourism in Ireland [10]. The Smile Land Thailand; (c) Legends of Catalonia. rewards Ireland Town offers players attract attention Sources: App Store and Steam but do not guarantee loyalty. The fun and excitement that Ireland Town provided players enticed them to 3. RESULT AND DISCUSSION play, search, and learn more about Ireland. The information and exploration to raise environmental Ireland Town's head of customer engagement and awareness are not enough for some players. e-marketing, Brian Harte, stated that the game had The success of this location-based tourism attracted 213,000 players and increased tourism gamification strategy has been proven by Questo, awareness significantly. While the number of visitors which has influenced players who previously played Table 2. Comparison of levels of game design elements based on Deterding’s level of gamification element Levels Ireland Town Questo Legend of Catalonia Time constraint in the form of a No time limit; players can explore at No time limit, free exploration, competition to collect the most points in their own pace, independent of the large and a single-player game lasting about the shortest time. group. 50 minutes. Game design Tasks will become more difficult Players must solve the clue to find Players must solve the clue to patterns and as they progress. the next place. find the next location. mechanics The player's speed determines how No levels; only several quests that Levels divided into 3 quests that quickly they level up. need to be discovered. bound from one to other storylines. Players build a town with cottages, With fun challenges and clues in The game's goal is to explore houses, pubs, B&Bs, and farms. Touring their immediate surroundings, players Barcelona and complete Sant Jordi's Ireland's 32 destinations and completing discover popular and hidden attractions quest. Join Carles Puyol, Edurne tasks ranging from learning the local while learning facts and legends as the Pasabán, and the Roca brothers to learn language to earns players experience storyline. about Catalonia's legends, history, and Game points. nature. design principles The game is a social media game The game is a location-based Virtual Reality game with that uses Facebook as a platform. Intuitive adventure game. Adventure RPG genre. It features graphics, few NPC interactions characters who travel to different parts of Catalonia to learn about Catalan history and mythology while playing mini-games. Game The game has a leaderboard for The game levels are divided into ten Game goals to gain six medals, interface player competition. tasks that require solving clues and finding but badges, titles only appear on steam, design the location using GPS tracking via phones. or PlayStation that become the game's patterns It has a leaderboard for player competition. platform and has no leaderboard for it. Nine challenges to unlock new Each place has a different storyline Legend of Catalonia allows Game areas of the game. Ireland Town allows theme, allowing the player to become the users to discover facts, legends, and design people to socialize by asking friends to main character of a story while solving stories about Barcelona throughout help build the city. Points earned in Ireland challenges related to the surroundings to Catalonia. Mini-games become the only models Town took the leaderboard winner to unlock new places. Location tags are used to game obstacles, causing players mixed Ireland. 32 destinations developed check-in on goals in each country. feelings. Game created in 3D using photogrammetry and motion capture Game The game was created using social The game was developed through The game was developed on PC design media to attract international tourists to smartphones, becoming supported apps of and released on Steam and PlayStation. methods and Ireland. Gamifying knowledge of places is travel apps. It is location-based, letting Gamifying places has mixed feelings; a fun way to learn. Players can also talk to people gain interaction by using their social the environment, graphics, and story are design each other. It's a fun social city-building media, forums, and community. fine, but the challenges are tedious. No processes game with no real challenges. social interaction between players, only with NPCs. 298
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