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advances in social science education and humanities research volume 625 icon arccade 2021 the 2nd international conference on art craft culture and design icon arccade 2021 analysis of tourism game ...

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                                           Advances in Social Science, Education and Humanities Research, volume 625
                                    ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and
                                                                Design (ICON-ARCCADE 2021)
                                Analysis of Tourism Game Effectiveness as 
                                                         Promotional Strategy 
                                                                                   1,*                         2
                                                   Annisa Nurrahmania  Banung Grahita  
                    1 
                      Institut Teknologi Bandung, Indonesia 
                    2 Institut Teknologi Bandung, Indonesia 
                    *Corresponding author. Email: annisa98n@gmail.com  
                    ABSTRACT 
                    Gamification  is  one  of  the  creative  promotion  strategies  applied  to  the  tourism  industry  as  a  promotional 
                    strategy. Game is one of the entertainment media concepts which tourism has recently adopted this strategy as a 
                    marketing  medium,  especially  in  the  digital  era.  Many  countries,  such  as  Thailand,  Brazil,  Ireland,  and 
                    Germany, have begun to apply gamification to their tourism promotion media, ranging from social media to 
                    video games. A tourism game is one type of strategy that can convey messages through a personalized approach 
                    in interactive visual media based on specific tourism goals or themes. This type aims to attract customers using a 
                    gamification approach aimed at the millennial generation. This gamification strategy has benefited the industry, 
                    especially in terms of the economy, increased public awareness, and built market potential. It also increases the 
                    desire to visit the tourism sector, as Thailand and Brazil have proven. Therefore, Indonesia can also develop the 
                    tourism industry and compete with other countries through creative promotional strategies. Case study analysis 
                    will be carried out in this study by comparing game elements in the tourism promotion gamification strategy 
                    used  in  three  game  titles:  Ireland  Town  (2011),  Questo:  City  Exploration  Games  (2020),  and  Legend  of 
                    Catalonia (2020). This study aims to explore the effectiveness of video games as a tourism promotion strategy 
                    and the impact that has been given to determine the market potential. Through the SWOT analysis method; This 
                    study also tries to evaluate the strengths, weaknesses, opportunities, and threats of using tourism games as a 
                    promotional strategy. By defining the effectiveness of using gamification as a promotional strategy, the analysis 
                    of the results is expected to build the Indonesian tourism industry through creative promotional strategies. 
                    Keywords: Tourism Game, Gamification, Tourism Promotion, Video Game. 
                    1. INTRODUCTION                                                  include  offering  special  promotions,  membership 
                        Since the last few years, gamification has become            rewards,  and  loyalty  cards  to  entice  customers  to 
                    one  of  the  popular  creative  promotion  strategies           interact regularly. However, as technology advances, 
                    applied  to  various  industries  as  a  promotional             traditional  communication  has  lost  its  appeal  for 
                    medium,  one  of  which  is  the  tourism  sector  [1].          some  industries,  particularly  those  that  cater  to 
                    Several countries, such as Brazil, Thailand, Ireland,            millennials [2][3]. Gamification using video games is 
                    and     Germany,       have     started     implementing         a new way that the industry is beginning to embrace 
                    gamification  in  their  tourism  promotion  media,              due to its proclivity to adapt. It is because this type of 
                    ranging  from  social  media  to  video  games.                  gamification makes it more enjoyable to engage with 
                    Gamification  is  the  process  of  incorporating  game          specific  activities.  Additionally,  it  may  encourage 
                    design  elements  into  non-game  contexts.  Business            visitors  to  visit  tourist  attractions  and  extend  their 
                    issues can benefit from game mechanics. When game                stay in the country [3][4]. A significant increase in 
                    mechanics  are  used  in  a  non-game  context,  they            the  gamification  market  reached  $177.8  billion  in 
                    serve  as  a  motivator  and  a  point  of  reference  for       revenue  in  2020  and  was  dominated  by  mobile 
                    creating    more  engaging  digital  systems  and                platforms  with  an  increase  of  4.4%,  contributed 
                    influencing  user  behavior  and  social  interaction            mainly by smartphones in 2021 [5]. 
                    procedures  [2].  Traditional  gamification  strategies 
                                                                                                                                              
                                                Copyright © 2021 The Authors. Published by Atlantis Press SARL.
                     This is an open access article distributed under the CC BY-NC 4.0 license -http://creativecommons.org/licenses/by-nc/4.0/.   295
                                                                                                                                                     
                                             Advances in Social Science, Education and Humanities Research, volume 625
                         A tourism game is one type of strategy that can                 image of the Indonesian tourism industry in the eyes 
                     convey messages through a personalized approach in                  of  the  world.  The  Indonesian  Ministry  of  Tourism 
                     interactive visual media based on particular tourism                and Creative Economy in 2019 has started using a 
                     objectives  or  themes  [1][2].  Tourism  games  can                gamification  strategy  to  introduce  the  culture  and 
                     impact and attract visitors, particularly the millennial            beauty of flora and fauna by cooperating with Agate 
                     generation,  by  providing  interactive  experiences.               (an Indonesian game developer). Through the Onet 
                     Experts  say  this  type  of  gamification  has  a  wide            Go  and  Crossword  Go  games,  this  strategy  is 
                     impact on tourism. The increasing amount of traffic                 considered quite successful in increasing the number 
                     on  the  site  that  also  attracts  the  number  of  tourist       of  foreign  tourist  arrivals  from  Malaysia  and 
                     visits is an advantage claimed as the impact of the                 Singapore by 24.56% and 16.46%, respectively [8]. 
                     tourism  gamification  strategy  [1].  The  primary                     This    way,     developing      tourism     promotion 
                     elements, virtual              experiences,               and       strategies  in  tourism  games  to  promote  tourist 
                     interactions employed in tourism gamification tactics               destinations and attract visitors is considered feasible 
                     encourage tourist visits to a tourist destination based             at  the  national  scale.  More  research  is  needed  to 
                     on how they respond to a stimulus. As a result, for                 determine  the  best  gamification  strategies  for 
                     tourism gamification to be effective, it must be based              tourism. The most popular games used in tourism to 
                     on tourist behavior models.                                         increase  engagement  and  enhance  tourists'  on-site 
                                                                                         experiences are online or offline games as well as 
                                                                                         location-based mobile games [1]. Hence, researchers 
                                                                                         will evaluate the effectiveness of tourism games as 
                                                                                         gamification strategies. This research study expected 
                                                                                         that  the  outcome  can  help  Indonesia  develop  a 
                                                                                         tourism gamification strategy. 
                                                                                         2. METHODOLOGY 
                                                                                             This study uses a descriptive qualitative method 
                                                                                         by compares  three  video  games:  Ireland  Town 
                     Figure 1 Tourist behavior models in decision-                       (2011), Questo: City Exploration Games (2020), and 
                     making                                                              Legend of Catalonia (2020). It is focused on three 
                         The  tourist  behavior  model  aims  to  understand             aspects  that  can  be  used  to  create  gamification 
                     the  behavior  of  tourists  in  making  visit  decisions           tourism games and measure their success. The first 
                     based on responses to the stimuli they receive from                 aspect of this analysis is tourism marketing goals. An 
                     the tourist's point of view [6].  The Tourist Authority             aspect of tourism marketing research is the benefits 
                     of  Thailand  (TAT)  has  launched  Smile  Land                     of  a  tourism  promotion  strategy  after  meeting  its 
                     Thailand to promote tourism icons in Thailand and                   objectives.  This  benefit  can  be  seen  from  both  the 
                     increase  user  frequency  on  TAT's  social  media                 destination's  and  tourist's  perspectives,  such  as 
                     channels. More than 200,000 downloads of the game                   tourism awareness, tourist loyalty, and environmental 
                     Smile Land Thailand showed enthusiasm to get to                     awareness. It then looks at what aspects help build 
                     know the Thai icon and contributed to a significant                 and  support  marketing  goals,  bringing  the  three 
                     increase in tourism visits compared to 2010 [2]. The                games  to  their  goal  as  a  tourism  marketing 
                     motivation used by TAT is to collect as many points                 gamification      strategy.    The     next     feature    is 
                     as possible and be the first in the leaderboard to get              gamification,  which  is  based  on  game  design 
                     prizes. There is also the Brazil Quest Game, a social               elements. Gamification is the usage of game design 
                     media  game  launched  by  the  Brazilian  Tourism                  concepts outside of a game. If a challenging game 
                     Board as a form of supporting strategy to promote                   meets all the criteria for a game, gamification only 
                     Brazil, which has the status as the host of FIFA. It                leverages some of the game's design components [9]. 
                     significantly helps tourists, especially those who visit            Deterding's     idea     of   applying      game      design 
                     to  watch  the  FIFA  league,  understand  everything               components to the gamification technique is used to 
                     about  Brazil  [7].  Indonesia  must  advance  creative             guide this study. Then there is motivation to travel. 
                     industry marketing strategies as a country with a rich              The game delivers clear, fascinating information and 
                     cultural diversity and tourism industry. It is expected             goals and a real sense of the tourist location [1]. Only 
                     to  improve  the  creative  economy's  conditions,                  a  fulfilled  motivation  can  make  a  game  fun  and 
                     increase resources and investment, and strengthen the               stimulate curiosity about tourist places. As a result, 
                                                                                                                                                     
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                                          Advances in Social Science, Education and Humanities Research, volume 625
                    this  component  aims  to  assess  how  well  the  three     and experiences, socialization, gender-based interest, 
                    games meet player expectations and how they affect           and excitement for exploration offered by GPS-based 
                    their respective tourist locations.                          or  VR  games.  Thus,  motivation  analysis  is  carried 
                       Gamification  strategies  are  built  by  presenting      out to get a perspective of gamification strategies that 
                    elements  found  in  games  in  general,  sorting  and       can  attract  tourists  to  play  and  visit  tourist  areas. 
                    packaging them into one but not necessarily using all        However, gamification in tourism is not just about 
                    game elements like game design in general [1][9].            brand     awareness    and    visitor   attraction   [1]. 
                    Gamification is most commonly used to increase user          Gamification benefits both the tourism industry and 
                    enjoyment, engagement, or overall user experience.           the potential market and tourists.  
                    Even though experts argue that "gamification" need               For    example,  increasing  brand  awareness, 
                    not  be  limited  to  a  specific  context,  purpose,  or    increasing     tourist   loyalty,   providing     virtual 
                    scenario, it has been discovered that gamified game          experiences  for  tourists,  increasing  engagement, 
                    design elements are more abstract and thus treated           providing virtual entertainment for potential markets 
                    differently. So, to explore the gamification strategy        (tourists), attracting tourist attention and interest, and 
                    of  tourism  games,  this  analysis  uses  at  least  five   increasing environmental awareness in tourist areas. 
                    levels of elements, namely:                                  The  tourism  game's  promotional  benefits  are  not 
                       The five-game elements used in gamification in            absolute  indicators  that  the  tourism  sector  must 
                    tourism  can  accomplish  both  short-  and  long-term       achieve. Thus, by examining Ireland Town (2011), 
                    objectives  and  various  motivations.  Motivation  to       Questo: City Exploration Games (2020), and Legend 
                    play, especially in tourism games, influences the type       of Catalonia (2020), the effectiveness of video games 
                    of gamification used. The gamification strategy must         as a strategy should be assessed. Tourism promotion 
                    be  based  on  player  satisfaction  and  needs  [9],  an    and its impact on market potential. This study also 
                    under-researched  area.  Intrinsic  motivation  arises       conducts  a  SWOT  analysis  to  determine  the 
                    from the desire to keep doing something in order to          advantages  and  disadvantages  of  using  tourism 
                                                             Table 1. Levels of Game Design Elements [9] 
                                Level                                 Define                                    Example 
                   Game design patterns and          Parts of game design that concern 
                   mechanics                         gameplay and generate player                Resources, turns, time constraint 
                                                     engagement 
                   Game design principles            Approach a design problem or analyze        Variety of game styles, clear goals 
                                                     a given design solution 
                   Game interface design             Successful interaction design               Badge, leaderboard, level 
                   patterns                          components and design solutions 
                                                     Conceptual models of the components         MDA        (Mechanic,      Dynamics, 
                   Game models                       of game experience                          Aesthetics),  CEGE  (Core  Element 
                                                                                                 of Gaming Experience)  
                   Game design methods and           Game design-specific practices and          Value  conscious  of  game  design, 
                   design processes                  processes                                   play centric design 
                    
                    achieve self-satisfaction. Extrinsic motivation comes        games as a promotional strategy. 
                    
                    from external sources like prizes, points, badges, and            
                    leaderboards.  Moreover,  there  is  environmental  a 
                    social motivation to improve the environment [1][3]. 
                       Despite  mixed  results,  experts  agree  that  the 
                    primary motivating goals for playing tourism games 
                    are  enjoyment,  satisfaction  with  new  achievements 
                                                                                                                                        
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                                                           Advances in Social Science, Education and Humanities Research, volume 625
                                                                                                                   to  Ireland  increased  this  year,  it  is  impossible  to 
                                                                                                                   determine whether the game was a significant factor. 
                                                                                                                   Although tourism development in Ireland struggles to 
                                                                                                                   connect  social  media  interactions  and  game 
                                                                                                                   
                                                                                                                   contributions,  there  is  no  doubt  that  this  game 
                           Figure 2 (a) Questo: City Exploration Games; (b)                                        contributes to increased tourism in Ireland [10]. The 
                           Smile Land Thailand; (c) Legends of Catalonia.                                          rewards Ireland Town offers players attract attention 
                           Sources: App Store and Steam                                                            but do not guarantee loyalty. The fun and excitement 
                                                                                                                   that Ireland Town provided players enticed them to 
                           3. RESULT AND DISCUSSION                                                                play,  search,  and  learn  more  about  Ireland.  The 
                                                                                                                   information  and  exploration  to  raise  environmental 
                                 Ireland Town's head of customer engagement and                                    awareness are not enough for some players. 
                           e-marketing, Brian Harte, stated that the game had                                           The  success  of  this  location-based  tourism 
                           attracted  213,000  players  and  increased  tourism                                    gamification  strategy  has  been  proven  by  Questo, 
                           awareness significantly. While the number of visitors                                   which has influenced players who previously played 
                              Table 2. Comparison of levels of game design elements based on Deterding’s level of gamification element 
                              Levels                             Ireland Town                                          Questo                                    Legend of Catalonia 
                                                         Time constraint in the form of a                No time limit; players can explore at               No time limit, free exploration, 
                                                 competition to collect the most points in         their own pace, independent of the large          and a single-player game lasting about 
                                                             the shortest time.                                      group.                                        50 minutes. 
                             Game                                                                                               
                             design                      Tasks will become more difficult                 Players must solve the clue to find                 Players must solve the clue to 
                             patterns and                    as they progress.                                  the next place.                               find the next location. 
                             mechanics 
                                                        The player's speed determines how                 No levels; only several quests that               Levels divided into 3 quests that 
                                                           quickly they level up.                           need to be discovered.                     bound from one to other storylines. 
                                                        Players build a town with cottages,                With fun challenges and clues in                   The game's goal is to explore 
                                                 houses, pubs, B&Bs, and farms. Touring              their immediate surroundings, players             Barcelona and complete Sant Jordi's 
                                                 Ireland's 32 destinations and completing           discover popular and hidden attractions             quest. Join Carles Puyol, Edurne 
                                                   tasks ranging from learning the local            while learning facts and legends as the          Pasabán, and the Roca brothers to learn 
                                                   language to earns players experience                            storyline.                        about Catalonia's legends, history, and 
                             Game                                 points.                                                                                            nature. 
                             design 
                             principles                  The game is a social media game                     The game is a location-based                       Virtual Reality game with 
                                                that uses Facebook as a platform. Intuitive                    adventure game.                          Adventure RPG genre. It features 
                                                      graphics, few NPC interactions                                                                 characters who travel to different parts 
                                                                                                                                                       of Catalonia to learn about Catalan 
                                                                                                                                                      history and mythology while playing 
                                                                                                                                                                   mini-games. 
                             Game                        The game has a leaderboard for                  The game levels are divided into ten                Game goals to gain six medals, 
                             interface                      player competition.                   tasks that require solving clues and finding       but badges, titles only appear on steam, 
                             design                                                               the location using GPS tracking via phones.         or PlayStation that become the game's 
                             patterns                                                             It has a leaderboard for player competition.       platform and has no leaderboard for it. 
                                                          Nine challenges to unlock new                   Each place has a different storyline                 Legend of Catalonia allows 
                             Game                areas of the game. Ireland Town allows            theme, allowing the player to become the            users to discover facts, legends, and 
                             design               people to socialize by asking friends to          main character of a story while solving            stories about Barcelona throughout 
                                                help build the city. Points earned in Ireland      challenges related to the surroundings to         Catalonia. Mini-games become the only 
                             models                Town took the leaderboard winner to           unlock new places. Location tags are used to        game obstacles, causing players mixed 
                                                    Ireland. 32 destinations developed                check-in on goals in each country.               feelings. Game created in 3D using 
                                                                                                                                                      photogrammetry and motion capture 
                             Game                       The game was created using social                  The game was developed through                   The game was developed on PC 
                             design               media to attract international tourists to      smartphones, becoming supported apps of            and released on Steam and PlayStation. 
                             methods and        Ireland. Gamifying knowledge of places is           travel apps. It is location-based, letting        Gamifying places has mixed feelings; 
                                                a fun way to learn. Players can also talk to      people gain interaction by using their social      the environment, graphics, and story are 
                             design              each other. It's a fun social city-building            media, forums, and community.                fine, but the challenges are tedious. No 
                             processes                game with no real challenges.                                                                  social interaction between players, only 
                                                                                                                                                                   with NPCs. 
                               
                                                                                                                                                                                                
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...Advances in social science education and humanities research volume icon arccade the nd international conference on art craft culture design analysis of tourism game effectiveness as promotional strategy annisa nurrahmania banung grahita institut teknologi bandung indonesia corresponding author email annisan gmail com abstract gamification is one creative promotion strategies applied to industry a entertainment media concepts which has recently adopted this marketing medium especially digital era many countries such thailand brazil ireland germany have begun apply their ranging from video games type that can convey messages through personalized approach interactive visual based specific goals or themes aims attract customers using aimed at millennial generation benefited terms economy increased public awareness built market potential it also increases desire visit sector proven therefore develop compete with other case study will be carried out by comparing elements used three titles t...

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