142x Filetype PDF File size 1.22 MB Source: www.iba.edu.pk
NEW ARRIVALS 1. Beginning C++ Through 2. The Media in Your Life 3. Guns, Germs, and Steel 4. Trade Marks and Game Programming Brands 5. Notes on Company Law 6. Grobner Bases and 7. Grobner Bases in Ring 8. Business Mathematics Applications Theory & Statistics 9. Business Environment 10. Question Bank 11. Financial Accounting 12. Cost Accounting 13. Advanced Accountancy 14. Problems and 15. Problems and 16. International Financial Solutions in Advanced Solutions in Advanced Reporting Standards Accountancy Accountancy NEW ARRIVALS 17. Fundamentals of 18. Students Guide to 19. Students Guide to 20. Strategic Financial Financial Accounting Advanced Auditing & Auditing Standards Management Professional Ethics 21. Financial 22. Financial 23. Strategic Financial 24. Product Policy and Management: Problems & Management: Principles & Management Brand Management Solutions Practice 25. The Luxury Strategy 26. Principles of 27. Building Brands 28. Brand Sense Marketing Building Meaning 29. Branding Unbound 30. Case Studies on 31. Brand About 32. Branding Demystified Celebrity Branding & Brand Endorsements NEW ARRIVALS 33. Brand Busters 36. Fashion Brands 34. Vault Career Guide to 35. Advertising Marketing & Brand Management Management 37. Introduction to 38. On Writing Well Programming with Greenfoot NEW ARRIVALS 1 Title: Beginning C++ Through Game Programming Author/Editor: Dawson, Michael Imprint: Course Technology Cenagage learning, 2011 Subject: Computer games-Programming, Computer program (C++) Location: 005.133 D323 - [available at both campuses] BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances. Back to Contents
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