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STRUCTURE AND INTERPRETATION OF COMPUTER PROGRAMS (SICP) WHAT IS SICP? RESOURCES The Structure and Interpretation of Computer TEXTBOOK Programs (SICP) is an online course which provides a thorough introduction to computational The course uses the textbook "Structure and thinking. Starting from a small core of Interpretation of Computer Programs, JavaScript fundamental abstractions, the programme Adaptation" (SICP JS), which is the modernized introduces programming as a method for edition of the classic textbook "Structure and communicating computational processes. The Interpretation of Computer Programs". programme begins with purely functional programming, using a simple substitution-based SICP JS will be published by MIT Press in 2022. execution model, and ends with a powerful This will be the rst time that the complete and modern imperative language and a realistic print-ready version of this textbook will be used in environment-based execution model. a course, world-wide. Topics covered include: functional abstraction, Here is the link to the web edition of the textbook: recursion, higher-order functions, data abstraction, https://source-academy.github.io/sicp algorithmic strategies, state mutation, loops and arrays, evaluation strategies and symbolic processing. Non-CS students bene t from this introduction to SOURCE ACEDEMY computational thinking by gaining a deep appreciation for computation, a mode of inquiry of The Source Academy is an award-wining ever increasing importance. Students will be able computer-mediated learning environment for to assess what kinds of problems are amenable to studying the structure and interpretation of computational approaches and, in principle, how computer programs. Students write and run their computational solutions are constructed. The programs in their web browser, using material is building on the students' understanding sublanguages of JavaScript called Source, of formal processes in middle and high school designed for the textbook Structure and science and mathematics. Interpretation of Computer Programs, JavaScript Adaptation. In the practical exercises, students will be using a sublanguage of JavaScript called Source, see The Source Academy is available under the https://en.wikipedia.org/wiki/Source_(programmin Apache License 2.0 at our GitHub organisation, g_language). Source Academy. The National University of Singapore uses the Source Academy for teaching Programming Methodology to freshmen Computer Science students in the course CS1101S. WHO IS IT FOR? Check out Source academy here: https://sourceacademy.nus.edu.sg/ Undergraduates with no or only casual prior exposure to computation and programming. STRUCTURE BENEFITS SICP consists of 4 units conducted over 3 different periods throughout the year. Students will rst register and pay for Unit 1. Upon passing Unit 1, students will be informed to proceed to and pay for NUS ACCOUNT SYNCHRONOUS LEARNING Unit 2 & 3, which will be taught in a consecutive exclusively created for via ZOOM with real-time manner. Finally, upon passing Unit 2 & 3, students you with access to NUS social interaction for will be informed to proceed to and pay for Unit 4. LEARNING PLATFORMS discussion, feedback, during the programme sharing and insights Students will be awarded a certi cate upon completion of each Unit. Upon completion of all 4 Units, students will receive an overall programme completion certi cation. STUDIO SESSIONS PRACTICAL EXAMPLES with at most 8 STUDENTS provided to develop concrete UNIT 1 per instructor to provide understanding guided by optimal individualised instructor well-versed in the BUILDING ABSTRACTIONS learning experience area WITH FUNCTIONS 8 Instructional Days on Saturdays & Sundays between CERTIFICATE ADVANTAGE IN MCOMP (GENERAL TRACK) AWARDED FOR EACH UNIT COMPLETED which can be APPLICATION 8 May 21 - 5 Jun 21 greatly advantageous for offered by NUS School of future career and studies Computing for students who perform well in SICP UNIT 2 For more information on MComp (General Track): https://www.comp.nus.edu.sg/programmes/pg/mcomp-gen/ BUILDING ABSTRACTIONS WITH DATA UNIT 3 IMPERATIVE PROGRAMMING CONTACT 12 Instructional Days HOURS between Each instructional day consists of 5 contact hours, including 2 hours live lecture, 1 hour re ection and 12 Jul 21 - 28 Jul 21 2 hours studio session. HOURS UNIT 4 LIVE 2 LECTURE BEYOND CONVENTIONAL PROGRAMMING 6 Instructional Days on HOURS Saturdays & Sundays HOUR STUDIO 2 REFLECTION 1 SESSION between 4 Dec 21 - 2 Jan 22 UNIT INTRODUCTION UNIT 1: BUILDING ABSTRACTIONS WITH FUNCTIONS In this unit, students are introduced to a high-level Learning Objectives mental model for computation that builds on formula manipulation in mathematics and science. Functional Programming Substitution Model Students will learn that programming with functions can be understood as describing Scoping and Names computational processes in which each step Recursion consists of an expansion or simpli cation that follows simple rules. With this understanding, Higher-Order Function students can build solutions to computational challenges in computer graphics. UNIT 2: BUILDING ABSTRACTIONS WITH DATA Learning Objectives In this unit, students will understand data as an abstraction technique for handling information. They will form a mental model for data structures Data Abstraction that connects to the computational model of Unit 1. List and Tree Processing Students will learn how to systematically manipulate data structures with the programming Symbolic Processing abstractions provided by functional programming. The example domains range from sound Sorting and Searching in Lists processing to symbolic data processing.
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