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File: Software Development Life Cycle Pdf 179655 | Highsmith Agile
software management them is the only viable strategy rather than eliminating rework the new strat agile software egy is to reduce its cost however in not just accommodating change but ...

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                      SOFTWARE MANAGEMENT
                                                                                                                   them is the only viable strategy. Rather
                                                                                                                   than eliminating rework, the new strat-
                      Agile Software                                                                               egy is to reduce its cost.
                                                                                                                      However, in not just accommodating
                                                                                                                   change, but embracing it, we also must
                                                                                                                   be careful to retain quality. Expectations
                      Development:                                                                                 have grown over the years. The market
                                                                                                                   demands and expects innovative, high-
                                                                                                                   quality software that meets its needs—
                      The Business of                                                                              and soon.
                                                                                                                   THE AGILE RESPONSE
                                                                                                                      Agile methods are a response to this
                                                                                                                   expectation. Their strategy is to reduce the
                      Innovation                                                                                   cost of change throughout a project.
                                                                                                                   Extreme Programming (XP), for example,
                      Jim Highsmith, Cutter Consortium                                                             calls for the software development team to
                      Alistair Cockburn, Humans and Technology                                                        • produce the first delivery in weeks,
                                                                                                                        to achieve an early win and rapid
                                                                                                                        feedback; 
                               he rise and fall of the dot-          change grows through the software’s              • invent simple solutions, so there is
                               com-driven Internet economy           development life cycle—remains valid,              less to change and making those
                               shouldn’t distract us from see-       the question today is not how to stop              changes is easier; 
                      Ting that the business environ-                change early in a project but how to bet-        • improve design quality continually,
                               ment continues to change at a         ter handle inevitable changes throughout           making the next story less costly to
                      dramatically increasing pace. To thrive        its life cycle.                                    implement; and 
                      in this turbulent environment, we must
                      confront the business need for relentless
                      innovation and forge the future work-                                          Agile development combines
                      force culture. Agile software develop-
                      ment approaches such as Extreme Pro-                                           creative teamwork with an
                      gramming, Crystal methods, Lean                                                intense focus on effectiveness
                      Development, Scrum, Adaptive Software
                      Development (ASD), and others view                                             and maneuverability.
                      change from a perspective that mirrors
                      today’s turbulent business and technol-
                      ogy environment.
                                                                       Traditional approaches assumed that if         • test constantly, for earlier, less
                      THE PROBLEM                                    we just tried hard enough, we could antic-         expensive, defect detection. 
                        In a recent study of more than 200           ipate the complete set of requirements
                      software development projects, QSM             early and reduce cost by eliminating             Agile software development stresses
                      Associates’ Michael Mah reported that          change. Today, eliminating change early       quality in design. These methods are some-
                      the researchers couldn’t find nearly half       means being unresponsive to business con-     times confused with ad hoc or cowboy
                      of the projects’ original plans to measure     ditions—in other words, business failure.     coding because the design is done on an
                      against. Why? Conforming to plan was             Similarly, traditional process manage-      ongoing basis, in smaller chunks, as
                      no longer the primary goal; instead, sat-      ment—by continuous measurement,               opposed to all at once and up front. Each
                      isfying customers—at the time of deliv-        error identification, and process refine-       agile method addresses quality in certain
                      ery, not at project initiation—took            ments—strove to drive variations out of       ways. For example, Dynamic Systems
                      precedence. In many projects we review,        processes. This approach assumes that         Development Methodology (DSDM) calls
                      major changes in the requirements,             variations are the result of errors. Today,   for a series of prototypes to attack unsta-
                      scope, and technology that are outside         while process problems certainly cause        ble or unknown areas: new technology,
                      the development team’s control often           some errors, external environmental           new business rules, and user interface
                      occur within a project’s life span.            changes cause critical variations. Because    design. Scrum uses intense 15-minute daily
                        Accepting that Barry Boehm’s life cycle      we cannot eliminate these changes, dri-       meetings and comprehensive iteration
                      cost differentials theory—the cost of          ving down the cost of responding to           reviews at the end of each 30-day iteration.
            120                    Computer
                   Basic principles                                       must give, and we need to be clear about              when a team of individuals practices
                      Agile methods stress two concepts: the              what stays and what gives.                            them. 
                   unforgiving honesty of working code and                   Relying on interactions between indi-                 Most methodologies provide inclusive
                   the effectiveness of people working                    viduals facilitates sharing information               rules—all the things you could possibly
                   together with goodwill.                                and changing the process quickly when it              do under all situations. Agile methods
                      Working code tells the developers and               needs changing. Using working software                offer generative rules—a minimum set of
                   sponsors what they really have in front                allows us to measure how fast we actu-                things you must do under all situations to
                   of them—as opposed to promises as to                   ally produce results and provides quick               generate appropriate practices for special
                   what they willhave in front of them. The               feedback. Frequent interaction between                situations. Teams that follow inclusive
                   working code can be shipped, modified,                  individuals compensates for minimizing                rules depend on someone else to name in
                   or scrapped, but it is always real.                    documentation.                                        advance the practices and conditions for
                      Using people effectively achieves                                                                         every situation. This obviously breaks
                   maneuverability, speed, and cost savings.                                                                    down quickly. A team that follows gen-
                   People can transfer ideas faster by talking                 In a complex adaptive                            erative rules depends on individuals and
                   face to face than by writing and reading                    system, decentralized,                           their creativity to find ways to solve prob-
                   documents. A few designers sitting                         independent individuals                           lems as they arise. Creativity, not volu-
                   together can produce a better design than                       interact to create                           minous written rules, is the only way to
                   each could produce alone. When devel-                        innovative, emergent                            manage complex software development
                   opers talk with customers and sponsors,                                  results.                            problems and diverse situations.
                   they can iron out difficulties, adjust pri-
                   orities, and examine alternate paths for-                                                                    AGILE PRACTICES 
                   ward in ways not possible when they are                                                                         A team isn’t agile if the feedback loop
                   not working together.                                     Customer collaboration means that                  with customers and management is six
                                                                          all players—the sponsor, customer, user,              months. Agile approaches recommend
                   Agile Software Manifesto                               and developer—are on the same team.                   short iterations in the two- to six-week
                      In recognition of these ideas, in Febru-            Merging their different experiences and               range during which the team makes con-
                   ary 2001, we joined 15 other people rep-               expertise with goodwill allows the com-               stant trade-off decisions and adjusts to
                   resenting XP, Scrum, DSDM, ASD,                        bined group to change directions                      new information. XP and Scrum have
                   Crystal, Feature-Driven Development,                   quickly so they can produce more                      more directed cycles—two to three weeks
                   pragmatic programming, and others                      appropriate results and less expensive                for XP, 30 days for Scrum; other meth-
                   sympathetic to the need for alternative                designs. Contracts or project charters                ods such as Crystal and ASD tolerate
                   software development methods in sign-                  with the customers are necessary, but                 more variation.
                   ing the Manifesto for Agile Software                   without collaboration, they are insuffi-
                   Development. We wrote:                                 cient.                                                Feature planning and 
                                                                             Working through producing a plan                   dynamic prioritization
                       We are uncovering better ways of                   drives the team members to think                         Agile approaches combine these short
                       developing software by doing it and                through their project and its contingen-              iterative cycles with feature planning and
                       helping others do it. Through this                 cies. The plan itself usually goes out of             dynamic prioritization. XP uses story
                       work we have come to value                         date within just a few days. Afterward,               cards; Scrum uses the term “backlog”;
                                                                          rather than focusing on the outdated                  ASD and Feature-Driven Development
                       • individuals and interactions over                plan, it is important to deal with the                refer to features. The key point is that
                          processes and tools,                            changing realities.                                   agile approaches plan features, not tasks,
                       • working software over comprehen-                                                                       as the first priority because features are
                          sive documentation,                             GENERATIVE RULES                                      what customers understand. 
                       • customer collaboration over                         One aspect of agile development is                    Dynamic prioritization means that at
                          contract negotiation,                           often missed or glossed over: a world                 the end of an iteration, the customer can
                       • responding to change over follow-                view that organizations are complex                   reprioritize the features desired in the
                          ing a plan.                                     adaptive systems. A complex adaptive                  next cycle, discarding originally planned
                                                                          system is one in which decentralized,                 features and adding new ones. Scrum
                       That is, while there is value in the items         independent individuals interact in self-             explicitly states that priorities can only
                       on the right, we value the items on the            organizing ways, guided by a set of sim-              change at the end of an iteration, not dur-
                       left more.                                         ple, generative rules, to create inno-                ing one. DSDM uses “MoSCoW” rules
                                                                          vative, emergent results. XP’s 12 prac-               for features—Must have, Should have,
                   Processes, tools, documentation, contracts,            tices, for example, were never intended               Could have, Want to have sometime.
                   and plans are useful. But when push comes              to be all-inclusive rules; instead, they are          XP’s priority scheme is binary—in this
                   to shove—and it usually does—something                 generative rules that interact in concert             cycle, or not.
                                                                                                                                                    September 2001                       121
                                                                    Software Management
                                                                    Feedback and change                              Agility is dynamic, context-specific,
                                                                      Because they are most applicable to tur-       aggressively change embracing, and
                                                                    bulent, high-change environments, agile          growth-oriented. It is not about improv-
                        Next-                                       approaches recommend a variety of prac-          ing efficiency, cutting costs, or batten-
                                                                    tices for constant feedback on technical         ing down the business hatches to ride
                                                                    decisions, customer requirements, and            out fearsome competitive “storms.” It is
                                                                    management constraints. XP advocates             about succeeding and about winning:
                        generation  pair programming for feedback, and                                               about succeeding in emerging compet-
                                                                    DSDM features short-cycle user proto-            itive arenas, and about winning profits,
                                                                    typing. Crystal and ASD advocate end-of-         market share, and customers in the very
                                                                    iteration process and team reviews. ASD          center of the competitive storms many
                        courses                                     and Scrum use end-of-iteration reviews           companies now fear.
                                                                    with customer focus groups. 
                        for the                                       Agile practices encourage change            This book was about manufacturing, but
                                                                    rather than discourage it. In turbulent       the definition of agility applies equally to
                                                                    business situations, a methodology’s          today’s software development environ-
                        next                                        change tolerance must be geared to the        ment. 
                                                                    change rate of a specific environment, not       Agility, ultimately, is about creating
                                                                    some internal view of how much change         and responding to change. What is new
                        generation                                  is acceptable. For example, changes to        about agile methods is not the practices
                                                                    feature priorities and requirements are       they use, but their recognition of people
                        of computer                                 handled within the context of a team and      as the primary drivers of project success,
                                                                    the customer partners unless the changes      coupled with an intense focus on effec-
                                                                    violate the broad scope, schedule, and        tiveness and maneuverability. This yields
                        professionals                               cost constraints set by the purchasing        a new combination of values and princi-
                                                                    customer (or management).                     ples that define an “agile” world view. 
                                                                                                                    Agile software development addresses
                        Influence what our                           Focus on teamwork                             two pressures that characterize today’s
                                                                      Team proximity and intense interac-         business and technology world: the need
                        students learn.                             tion between team members are hall-           for dynamic, innovative approaches and
                                                                    marks of all agile methods. XP is noted       the desire to build workplaces that aren’t
                                                                    for pair programming, although the prac-      described in Dilbert cartoons. ✸
                                                                    tice has been around for years under
                        Review the latest draft of                  other names. Crystal, Scrum, and ASD
                        Computing Curricula 2001.                   advocate close collaboration practices
                                                                    including barrier-free collocated teams.
                                                                    Lean Development stresses team interac-       Jim Highsmithis director of Cutter Con-
                        http://computer.org/                        tion.                                         sortium’s e-Project Management Prac-
                        education/curricula2001                       Using agile development methods             tice. Contact him at jimh@adaptivesd.
                                                                    requires close customer partnerships. If      com. 
                                                                    the customers, either internal department
                        Prepared by the                             representatives or marketing product
                                                                    managers, don’t have a good sense of
                        IEEE Computer Society/                      direction and wander around in strange
                        ACM joint task force on                     patterns, agile developers will follow        Alistair Cockburnis a Consulting Fellow
                                                                    them (with occasional admonitions, of         at Humans and Technology. Contact him
                        Computing Curricula 2001                    course). Poor customers result in poor        at arc@acm.org.
                                                                    systems. 
                                                                       n 1995, Steven L. Goldman, Roger N.
                                                                       Nagel, and Kenneth Preiss, the              Editor: Barry Boehm, Computer Science
                                                                    I authors of Agile Competitors and             Department, University of Southern Califor-
                                                                    Virtual Organizations (Van Nostrand            nia, Los Angeles, CA 90089; boehm@
                                                                    Reinhold, New York), offered this defin-        sunset.usc.edu
                                                                    ition of agility: 
            122                    Computer
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