jagomart
digital resources
picture1_Geometry Notes Pdf 169196 | Multivariable


 170x       Filetype PDF       File size 0.20 MB       Source: gianmarcomolino.com


File: Geometry Notes Pdf 169196 | Multivariable
overview of multivariable calculus gianmarco molino the following is a brief overview of the contents of a typical course in mul tivariable calculus that i hope will help students organize ...

icon picture PDF Filetype PDF | Posted on 25 Jan 2023 | 2 years ago
Partial capture of text on file.
                               Overview of Multivariable Calculus
                                            Gianmarco Molino
                          The following is a brief overview of the contents of a typical course in Mul-
                       tivariable Calculus that I hope will help students organize their studies and
                       understand what the course is about; it is a cleaned up version of a study guide
                       that I’ve been working on over several semesters. It is targeted at being ac-
                       cessible to first- or second-year undergraduates. If you have any comments, or
                       catch any mistakes, please let me know! I have often used James Stewart’s line
                       of calculus books in teaching and so some of the organization of these notes
                       are parallel to those, but I have made significant changes and the content is all
                       original. I’d highly recommend the free, online Paul’s Online Math Notes from
                       Lamar University for students looking for further help.
                       1   Introduction to higher-dimensional geometry
                       Multivariable Calculus courses will often start with an introductory section to
                       vector geometry; this material can be presented much earlier on (I’ve seen it
                       taught as part of a junior high algebra course!) but many students have not
                       seen it before. My notes for this section are a bit sparse.
                       1.1  Intro to Vector Geometry
                          • 3D Coordinates
                                                 3     2
                             – Definition of points in R and R
                             – Coordinate planes (e.g. xy-plane)
                             – Equation of a sphere x2 +y2 +z2 = R2, or ((x−x )2 +(y −y )2 +
                                                                    0        0
                               (z −z )2 = R2)
                                   0
                             – Right-hand rule for drawing coordinate system
                          • Vectors
                             – Definition of a vector
                             – Coordinate form: ~v = hv ,v ,v i in R3 or ~v = hv ,v i in R2
                                                 1 2 3            1  2
                             – Vector has length and direction (NOT position!)
                             – The magnitude (or length) of a vector is given by
                                            kvk = qv2 +v2 +v2  (in R3)
                                                   1   2  3
                                                    1
                                    or                     q
                                                              2   2        2
                                                     kvk =   v1 +v2    (in R )
                                  – Vector arithmetic (addition, subtraction, scalar addition)
                              • Dot Product
                                  – Coordinate formula ~v ·~u = v u +v u +v u
                                                            1 1    2 2   3 3
                                  – Angle formula ~v ·~u = k~vkk~ukcos(θ)
                                  – Dot product is a scalar (NOT a vector!)
                                  – The main purpose of the dot product is to determine angle between
                                    vectors
                                  – If the dot product of two vectors is zero, they are orthogonal
                              • Cross Product
                                  – Coordinate formula
                                              ˆ ˆ ˆ
                                                i   j   k
                                    ~v ×~u = detv  v  v =hv u −v u ,v u −v u ,v u −v u i
                                                 1  2   3      2 3   3 2  3 1   1 3  1 2  2 1
                                               u   u   u
                                                 1   2   3
                                  – Length formula k~v ×~uk = k~vkk~uksin(θ)
                                  – Geometric properties: ~v ×~u is orthogonal to both ~v and ~u, pointing
                                    in the direction determined by the right-hand rule
                                  – The main purpose of the cross product is to make a new vector or-
                                    thogonal to the originals (useful especially for finding normal vector
                                    to a plane)
                                  – Warning: The cross product is NOT commutative! In fact, it is
                                    anticommutative, that is
                                                          ~u ×~v = −~v ×~u
                           1.2   Curves
                              • Vector-Valued Functions
                                  – Vector-valued functions are functions R → R2 or R → R3
                                  – In component form, we write
                                                          ~r(t) = hf(t),g(t)i
                                    or
                                                       ~r(t) = hf(t),g(t),h(t)i
                                  – They describe curves in space, you can think of t as time, and the
                                    output as the position of a particle moving along the curve
                                                            2
                                                                       – Limits can be taken componentwise, that is
                                                                                                       lim~r(t) = Dlim f(t), lim g(t), lim h(t)E
                                                                                                      t→a                   t→a             t→a             t→a
                                                                       – Know some examples, especially straight lines, circles, and helices.
                                                              • Derivatives and Integrals of Vector-Valued Functions
                                                                       – We can take derivatives and integrals componentwise, that is
                                                                                                                      ′              ′         ′         ′
                                                                                                                  ~r   (t) = hf (t),g (t),h (t)i
                                                                            and                 Z                     Z                    Z                  Z                
                                                                                                     ~r(t) dt =               f(t) dt,           g(t) dt,           h(t) dt
                                                                       – The derivative of a vector-valued function gives you a “velocity” vec-
                                                                            tor; it points in the direction the curve is moving, and its magnitude
                                                                            is the speed of a particle moving along the curve
                                                                       – The product rule works for dot and cross products! Be careful to get
                                                                            the order correct for the cross product, since it is anticommutative.
                                                                                                      d (~v(t) · ~u(t)) = ~v ′(t) · ~u(t) + ~v(t) · ~u ′(t)
                                                                                                     dt
                                                                            and
                                                                                                  d (~v(t) × ~u(t)) = ~v ′(t) × ~u(t) +~v(t) × ~u ′(t)
                                                                                                  dt
                                                                       – The integral of a vector-valued function is best understood through
                                                                            the fundamental theorem of calculus. If you take the integral of the
                                                                            derivative of a vector valued function, you get displacement. That is,
                                                                                                                   Z b~r ′(t) dt = ~r(b) −~r(a)
                                                                                                                     a
                                                              • Arc Length
                                                                       – The distance traveled by a particle moving along the curve ~r(t) from
                                                                            time t = a to t = b is given by the arc length formula
                                                                                                                         L=Z bk~r ′(t)k dt
                                                                                                                                    a
                                                                       – Makesure you can apply this formula by hand and with a calculator;
                                                                            review integration if you’re having a hard time!
                                                                       – This often comes up in story problems e.g. “how far did the ball roll
                                                                            down the hill if the side of the hill is shaped like the curve ~r(t)?”
                                                              • Motion in Space
                                                                                                                               3
                             – Velocity and acceleration can be expressed as vectors
                             – Velocityisthederivativeofposition, andaccelerationisthederivative
                              of velocity
                                               ~a(t) = ~v ′(t) = ~r ′′(t)
                             – In the other direction, velocity is the integral of acceleration (you
                              need an initial value for velocity) and position is the integral of ve-
                              locity (you need an initial value for position.)
                                              ~r(t) = Z ~v(t) = ZZ ~a(t)
                             – Speed is just the magnitude of velocity. Make sure to remember,
                              velocity is a vector but speed is a scalar!
                       1.3  Surfaces
                         • Equations of Lines and Planes
                             – EQ of a line through point A = (a ,a ,a ) and parallel to vector
                                                         1 2 3
                              ~v = hv ,v ,v i:
                                   1 2 3
                                                       ~
                                                  ~r(t) = A + t~v
                              or                
                                                
                                                 x(t) = a +tv
                                                      1   1
                                                 y(t) = a +tv
                                                      2   2
                                                
                                                 z(t) = a +tv
                                                       2   2
                             – EQ of a plane through points P = (x,y,z) and A = (x ,y ,z ) with
                                                                      0 0 0
                              normal vector ~n = ha,b,ci:
                                                     −→
                                                   ~n · AP = 0
                              or
                                          a(x−x )+b(y−y )+c(z−z )=0
                                               0       0        0
                             – Know how to find EQ of a line from 2 points
                             – Know how to find EQ of a plane from 3 points
                         • Functions and Surfaces
                             – Multivariate functions of two variables f(x,y) can be thought of
                              as surfaces z = f(x,y). We often think of them as their graphs
                              (x,y,f(x,y)).
                             – We can also define surfaces implicitly using functions of three vari-
                              ables, e.g. x2 + y2 + z2 = 1 is a sphere of radius 1 centered at the
                              origin
                                                   4
The words contained in this file might help you see if this file matches what you are looking for:

...Overview of multivariable calculus gianmarco molino the following is a brief contents typical course in mul tivariable that i hope will help students organize their studies and understand what about it cleaned up version study guide ve been working on over several semesters targeted at being ac cessible to rst or second year undergraduates if you have any comments catch mistakes please let me know often used james stewart s line books teaching so some organization these notes are parallel those but made signicant changes content all original d highly recommend free online paul math from lamar university for looking further introduction higher dimensional geometry courses start with an introductory section vector this material can be presented much earlier seen taught as part junior high algebra many not before my bit sparse intro coordinates denition points r coordinate planes e g xy plane equation sphere x y z right hand rule drawing system vectors form v hv has length direction posit...

no reviews yet
Please Login to review.