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picture1_Geometry Pdf 167560 | 03e Transformations


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File: Geometry Pdf 167560 | 03e Transformations
chap 3 geometric transformations 1 summary motivation euclidean transformations translation and rotation euclidean geometry homogeneous coordinates affine transformations translation rotation scaling and shearing matrix representation of affine transformations composition of ...

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                                              Chap. 3:
                                          Geometric
                              Transformations
                                                           1
          Summary
          −Motivation.
          −Euclidean transformations: translation and rotation.
          −Euclidean geometry.
          −Homogeneous coordinates.
          −Affine transformations: translation, rotation, scaling, and shearing.
          −Matrix representation of affine transformations.
          −Composition of geometric transformations in 2D and 3D. 
          −Affine transformations in OpenGL.
          −OpenGL matrix operations and arbitrary geometric transformations.
          −Examples in OpenGL.
                                                                                    2
         Motivation
           Geometric transformations
               Translation, rotation, reflection
               Scaling, shearing
               Orthogonal projection, perspective projection
           Why are geometric transformations
             necessary?
               for positioning geometric objects in 2D and 3D.
               for modelling geometric objects in 2D and 3D
               For viewing geometric objects in 2D and 3D.
                                                                              3
       Motivation (cont.):
       modelling objects in 2D
         Geometric transformations can specify object
          modelling operations
            They allow us to define an object through its local coordinate system
             (modeling coordinates)
            They allow us to define an object several times in a scene with a global
             coordinate system (world coordinates)
                                                            4
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...Chap geometric transformations summary motivation euclidean translation and rotation geometry homogeneous coordinates affine scaling shearing matrix representation of composition in d opengl operations arbitrary examples reflection orthogonal projection perspective why are necessary for positioning objects modelling viewing cont can specify object they allow us to define an through its local coordinate system modeling several times a scene with global world...

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