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yummy tricks a serious game for learning healthy eating habits gerard ingles camats maria montserrat presno rivas marc antonijoan oscar garcia panella tallulah forrest la salle universitat ramon llull abstract ...

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                       Yummy Tricks: A serious game for learning 
                                                  healthy eating habits 
                                             Gerard Inglés-Camats, Maria Montserrat Presno-Rivas,  
                                            Marc Antonijoan, Oscar García Pañella, Tallulah Forrest 
                                                         La Salle, Universitat Ramon Llull 
                           
                          Abstract  -  Cure4Kids  organized  the  first             The  intended  audience  for  the  game  is 
                      Global  eHealth  Challenge  in  2010.  This  contest      children aged between 7 and 10 years old. At 
                      encouraged    creating   innovative   multimedia          this age, children are capable of distinguishing 
                      applications that help educate children or parents        between healthy and unhealthy food habits. It is 
                      about  cancer  and  healthy  living.  Here,  it  is       observed that there are children within this age 
                      described one of the applications submitted to this       who spend time alone at home [1]. During this 
                      contest.  The  presented  application  is  a  serious-    time they take some important eating decisions, 
                      game containing several  mini-games  designed  to         such  as  what  to  eat,  when  to  eat  it  and  how 
                      teach  healthy  eating  habits.  Each  mini-game          much food. It is believed that educating children 
                      involves learning a “trick” or a lesson. Two mini-
                      games  have  been  developed  so  far,  but  the          in  healthy  food  habits  will  help  them  to  take 
                      application  may be extended with more. Several           appropriate  decisions  when  they  do  not  have 
                      design  decisions  were  taken  to  make  games           adult supervision. Moreover this may help them 
                      enjoyable  and  appealing  to  children.  This            in  the  future,  when  as  adults  must  take  these 
                      application was awarded with the gold award of            decisions always by they own. The geographic 
                      the Challenge.                                            audience  is  limited  to  Spain,  because  food 
                                                                                habits are different depending on the country. 
                                    I.    OBJECTIVE                                 The  game  play  involves  dragging  virtual 
                                                                                objects  on  a  2D  space.  It  is  tested,  that 
                          The Cure4Kids group, an initiative of the St.         performing this task is easy enough for children 
                      Jude Children’s Research Hospital, created the            of  this  age  [2].  The  application  has  been 
                      Global  eHealth  Challenge  2010.  This  is  a            designed to be played in a touch device, because 
                      worldwide open contest for developing a web               this  makes the task of dragging very intuitive. 
                      page,  an  application  or  a  game  that  improves       However, it can also be played using a mouse at 
                      kids’ heath or knowledge, in one of these three           the cost of little more difficulty. 
                      topics:  cells,  cancer  or  healthy  habits.  This           The  main  goal  of  our  development  is  to 
                      paper   describes    one   serious   game  that           improve  children’s  eating  habits.  This  is 
                      participated  in  this  contest.  It  exploits  the       achieved by developing a serious game as we 
                      healthy habits topic, which has a very important          have  presented  already.  The  game  teaches 
                      impact in reducing the risk of cancer.                    children   with    some    important    nutrition 
                          Serious  Games  [3]  deliver  intense  usable         concepts, and tries to increase their conscience 
                      moments with the support of different platforms           about the  importance of  food.  For  this  reason 
                      and  social  networks.  Higher  degrees  of               the game's objectives are helping children to: 
                      motivation ensure efficiency and performance.              
                      These  allow  creating  powerful  and  truthful                    Distinguish groups of foods and what 
                      experiences on the basis of providing the user                     food belongs to each of them. 
                      with  goals,  challenges,  problem-solving  and                    Learn  that  a  healthy  diet  requires 
                      rules,  besides  a  clear  internal  value  and  an                eating foods from different groups in a 
                      interactive  experience.   Our  software  and                      balanced manner. 
                      hardware-based tools should have the power to                      Emphasize      the    importance      of 
                      teach  and  change  us,  while  making  us  better                 distributing  food  intakes  into  five 
                      problem-solvers and professionals.                                 meals per day. 
                          The name of our serious game is "Yummy                         Be aware of the amount of food that 
                      Tricks" because it presents a set of tricks that                   has to be eaten at different meals. 
                      help  achieving  an  adequate  healthy  diet.  The         
                      application contains two mini-games, each one              
                      having a trick. The objective of the games is to           
                      teach  children  healthy  eating  habits  while            
                      having a good time playing.                                
                                        II.        IMPLEMENTATION                                          screen contains the score of the current game, 
                                                                                                           and one of these two messages: invitation to try 
                             A.  Game Mechanics                                                            again if the score is low, or "excellent!" when 
                                  The  application  is  a  container  for  mini-                           score is high. 
                             games. It currently contains two games but may                                      
                             be extended with more. For each game there is a                               A.2.        Second Mini Game 
                             preparation  screen.  This  screen  contains  a                                    The  second  game  has  two  learning 
                             “trick”, which describes the lesson that must be                              objectives: the convenience to eat five times a 
                             learned  on  that  game,  and  instruction  for                               day, and which foods are more appropriate for 
                             playing the game.                                                             each meal. This is explained in the trick screen. 
                                                                                                           The  game  consists  in  dragging  full  meals 
                             A.1.        First Mini Game                                                   through  a  “tunnel”.  The  end  of  the  tunnel 
                                  The learning objective for the first game is                             contains a label with the name of the meal. The 
                             to  distinguish  between  the  groups  of  foods  in                          game's challenge is in moving the food without 
                             the food pyramid. The trick screen shows a food                               touching the walls of the tunnel. An example of 
                             pyramid, so the player can identify the groups of                             a map design is shown in the following figure. 
                             foods before playing. The game shows a basket                                 There  are  several  map  designs.  Every  time  a 
                             at the bottom of the screen. This basket can be                               gamer  plays  the  game,  one  of  the  maps  is 
                             dragged  left  and  right  to  collect  the  food                             selected randomly, thus avoiding repetitiveness. 
                             elements  that  fall  from  the  top  of  the  screen.                        The meal icon has to be dragged downwards. If 
                             Children must show their ability on collecting                                during this process, a wall is touched, the meal 
                             food  elements  from  only  a  single  group.  The                            returns to its initial position (the top position). 
                             following figure shows a schema of the game                                         
                             mechanics.  
                                   
                                                                                                                                                                            
                                                                                                           Figure  2.  Example  of  map  design  for  the  second  game. 
                                                                                                           Starting positions for meals are painted in orange; tunnels 
                                                                                                           are painted in white; destinations for meals are painted in 
                             Figure 1.  Game mechanics for the first game. The basket                      red; and, one a meal is painted in yellow. 
                             for  collecting  the  food  can  be  dragged  left  and  right,  the                
                             food elements fall from the top, and there is a time counter                       The  game  ends  when  all  five  meals  have 
                             on the top right because the game ends after a pre-set period                 reached  their  destination.  At  this  time  an  end 
                             of time.                                                                      game screen is shown. This screen contains a 
                                                                                                           congratulation message for the gamer.  
                                  At any time, only one food group should be                                     
                             collected.  The  current  group  changes  several                             B.  Technological Flexibility 
                             times  during  the  game.  There  are  two  visual 
                             feedbacks to indicate a change of food group: a                                    The application has been developed in such 
                             label  with  the  name  of  the  food  group  that                            a way that is very easy to add new games. Each 
                             appears at the center of the screen and a change                              game is developed as an individual application. 
                             in  the  color  of  the  basket.  This  color  matches                        The only think that must be done to add it to the 
                             the color of the food group label.                                            main application, is to add a button in the main 
                                  The challenge for the user/learner is to get as                          menu.  That  has  to  be  done  by  modifying  the 
                             many points as possible within a limited time.                                source code of the menu. 
                             Two points are obtained every time that a food                                     All coding of the game has been done in the 
                             element belonging to the current food group is                                Java programming language [4]. This language 
                             collected. One point is subtracted for collecting                             has been chosen for several reasons: it is open 
                             a food element of a different food group.                                     source,       which        allows        developing          and 
                                  The game ends after fixed time duration. At                              distributing  it  freely;  it  has  multiplatform 
                             this  time  an  end  game  screen  is  shown.  This                           support;  and  the  language  is  extended  with 
                          many features that facilitate high-level graphics 
                          application programming. 
                               
                          C.  Adaptability 
                              As  mentioned  before,  the  application  is 
                          developed  in  Java  [4],  which  facilitates 
                          multiplatform  support.  That  means  that  it  can 
                          run on different operating systems such as MS 
                          Windows,  Mac  OS  and  Linux. The  current 
                          game  version  consists  of  two  releases:  an 
                          executable  file  (.exe),  which  facilitates  its 
                          installation  in  a  Windows  environment;  and 
                          Java bytecode, which lets to run it in any of the 
                          above-mentioned platforms [5]. 
                              Several interactive devices may be used to                                                                          
                          play the game. These are a PC using the mouse,                       
                          a PC with a pen tablet, or a tablet PC. Touch                                Figure 4. Food pyramid from the USDA. 
                          screen  interaction  makes  game  play  more                             
                          intuitive. The following image shows a tabletPC 
                          and a pen tablet. 
                               
                                                                                                                                                      
                                                                                                      Figure 5. Preliminary designs for the logo. 
                                                                                                   
                                                                                                  The logo that got more acceptances among 
                          Figure 3. Examples of a tablet PC (left) and a pen tablet           children was chosen as definitive. It is shown in 
                          (right). Courtesy of shop.ebl.com and ldtstudio.coe.uga.edu.        the figure 6. This logo uses a mixture of types of 
                                                                                              typography: “sans serif” with rounded edges for 
                          D.  Healthy habits research                                         the word “yummy”, which recalls to children’s 
                              The     application      development       required             handwriting, and “serif” for the word “tricks” to 
                          research  on  healthy  habits.  Several  sources  of                represent formality, reality and credibility. The 
                          information have been consulted. For the types                      tricks are the lessons to teach. 
                          of  food,  quantities  and  menus  it  has  been                     
                          consulted  two  sources  of  information:    M.D. 
                          Graciela  Ribas,  which  has  an  expertise  in 
                          nutrition,  and  Cure4kids  documentation  found 
                          in [6]. The food pyramid, as shown in figure 4, 
                          is based on the one proposed by the Health and                                                                      
                          Agriculture  Departments  of  the  United  States                    
                          [7].                                                                       Figure 6. The final logo for the serious game. 
                                                                                                   
                          E.  Graphic Design                                                      As for the colors, we used some warm and 
                              The graphic identity of the application, such                   saturated  colors  in  the  first  word  to  represent 
                          as  the  logo  and  all  the  graphical  interface                  happiness. For  the  word  “trick”  we  used  the 
                          elements  of  the  game,  are  designed  following                  blue color. Blue is "intellectual" and represents 
                                                                                              veracity. The representations of colors are based 
                          the  ideas  behind  “Yummy  Tricks”.  These  are                    on the study in [8]. 
                          happiness,  vitality,  energy,  confidence,  variety                    Regarding the graphical interface and other 
                          and intellectuality.                                                graphical items, let us mention that they were 
                              Several logos using these ideas were created.                   created under a level of figurative representation 
                          Results are shown in figure 5. We showed these                      rather       than        abstractive.        Figurative 
                          logos to potentially users of the application to                    representations resemble reality but with a touch 
                          help deciding the one that is more appealing for                    of abstraction on its traces. That helps children 
                          them.                                                               to identify real objects without the need of using 
                                                                                              photographs. The "cartoon" style makes it more 
                      appealing  to  children,  transmitting  happiness               
                      and fun. Designs for food are shown in figure 7. 
                           
                                                                                                                                
                                 Figure 7. Design of the meal icons.                                       
                                                                                      Figure 9. Screen with the trick for the first game. 
                          Colors used in many graphic elements of the                 
                      game are highly saturated. These represent joy,                Figure  10  shows  a  snapshot  of  the  first 
                      vitality,  playing,  learning,  and  the  energy           game. The basket is being slid left and right by 
                      produced when eating healthy. Colors from the              the gamer to collect only the food elements that 
                      whole spectrum are used, which reinforces the              correspond to the current group. Food elements 
                      idea of diversity, as it should be in a balanced           are falling from the top following vertical paths 
                      diet.                                                      at random velocity, and from random horizontal 
                                                                                 positions to increase challenge. In Figure 10, the 
                      III.     OBSERVATIONS AND RESULTS                          current group is “Fruits”, as it is written in the 
                                                                                 violet label on the top of the screen. The color 
                          Preliminary studies included three children            of the ribbon on the basket matches the color of 
                      having  tested  the  application  during  different        the label and changes with different groups. In 
                      stages  of  the  game.  Their  opinions  affected          this example, capturing the strawberries will add 
                      design  decisions  since  early  stages  of  the           2 points to the score, grabbing the bacon will 
                      project. All testers found that the game was fun           subtract  1  point,  and  not  grabbing  the  orange 
                      and they liked its colorful design.                        will  not  subtract  any  point  but  it  will  not  add 
                          The main screen of the application is shown            anything either. Current score is always shown 
                      in  figure  8.  The  layout  is  simple  but  very         in the top of the screen. 
                      colorful. It contains buttons to access games 1                 
                      and 2. These are labeled as Trick 1 and Trick 2. 
                      Moreover,  there  is  an  exit  button  and  an 
                      information button. 
                           
                                                                                                                                
                                                                                         Figure 10. A screenshot of the first game. 
                                                                                      
                                                                                     The game will change the group that must 
                                                                                 be collected several times and will end after a 
                                                                                 certain  number  of  changes.  At  that  time,  the 
                                 Figure 8. Application main screen.              game  screen  will  change  to  the  score  screen. 
                                                                                 This  screen  shows  the  final  score  and  one  of 
                          Each game starts  with a trick screen.  This           these two messages: “keep trying” if the score is 
                      screen shows a recommendation about healthy                low;  and  “well  played”  if  the  score  is  high. 
                      eating habits related to the current game plus a           Figure 11 shows an example with a high score. 
                      set  of  playing  instructions.  Figures  9  and  12 
                      present the trick screens for both games.                      The  trick  for  the  second  game  is  “A 
                          The  first  trick  involves  to  “knowing  the         balanced diet should include 5 meals distributed 
                      groups of the food pyramid for a healthy diet”             along  the  day”,  and  includes  a  graph  with 
                      The concept is accompanied by a drawing of the             recommendations about what time to eat them. 
                      pyramid.  The  game  starts  after  clicking  the          These  times  may  change  depending  on  the 
                      arrow button.                                              country. This screen shows typical hours for our 
                                                                                 country which is Spain. 
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...Yummy tricks a serious game for learning healthy eating habits gerard ingles camats maria montserrat presno rivas marc antonijoan oscar garcia panella tallulah forrest la salle universitat ramon llull abstract curekids organized the first intended audience is global ehealth challenge in this contest children aged between and years old at encouraged creating innovative multimedia age are capable of distinguishing applications that help educate or parents unhealthy food it about cancer living here observed there within described one submitted to who spend time alone home during presented application they take some important decisions containing several mini games designed such as what eat when how teach each much believed educating involves trick lesson two have been developed so far but will them may be extended with more appropriate do not design were taken make adult supervision moreover enjoyable appealing future adults must these was awarded gold award always by own geographic limit...

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